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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics
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transparent_surface.cpp
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Author
2020-01-11
GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...
Harsh Bawari
2019-11-13
GRAPHICS: Enhanced setAlpha method
Eugene Sandulenko
2019-11-13
GRAPHICS: Added setAlpha() method to TransparentSurface
Eugene Sandulenko
2019-06-24
GRAPHICS: Fix fully transparent pixel blit
lolbot-iichan
2018-08-17
JANITORIAL: Removing trailing spaces after int casts
Paul Gilbert
2018-07-03
GFX: Use degree conversion common math funcs
David Fioramonti
2017-08-12
Graphics:: Add multiply blend mode
Simei Yin
2017-08-12
GRAPHICS: Consider flip mode when handling off-screen clipping
Simei Yin
2017-07-06
GRAPHICS: Allow nearest neighbor scaling of 1Bpp and 2Bpp TransparentSurfaces
Colin Snover
2016-12-26
WINTERMUTE: Fix references to TransparentSurface templates
Eugene Sandulenko
2016-12-26
GRAPHICS: Avoid name clashes for templates/non-template function
Eugene Sandulenko
2016-12-26
GRAPHICS: Fix another instance of structures nested in templates
Eugene Sandulenko
2016-12-26
GRAPHICS: Increase portability. Hopefully it will fix PS2 backend
Eugene Sandulenko
2016-12-26
WINTERMUTE: Add TFilteringMode to transparent_surface.h
Tobia Tesan
2016-10-09
JANITORIAL: Remove more trailing spaces
Eugene Sandulenko
2016-08-24
GUI: Added new alphabitmap image type
Eugene Sandulenko
2016-07-03
GUI: Add blipClip()
Alexander Tkachev
2015-12-14
GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface.
Johannes Schickel
2015-11-17
GRAPHICS: Fix rendering in some corner cases
Eugene Sandulenko
2014-06-15
GRAPHICS: Fix compilation for Amiga
Eugene Sandulenko
2014-06-15
COMMON: Copy TransparentSurface from Wintermute engine to common code
Eugene Sandulenko