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path: root/graphics/video/coktelvideo/coktelvideo.cpp
AgeCommit message (Expand)Author
2010-02-06Revert r47944: useless debug messages, sorry for the wrong commitArnaud Boutonné
2010-02-06Add an assert to avoid a crash when printing the character 0x00.Arnaud Boutonné
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
2010-01-09Yup, not checking for stereo sound was an accident hereSven Hesse
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...Max Horn
2010-01-08Rename QueuedAudioStream to QueuingAudioStreamMax Horn
2010-01-08Switch Tinsel, MADE and some of the video players to QueuedAudioStreamMax Horn
2009-12-29Adding a getFrameWaitTime() method to get the frame waiting time instead of d...Sven Hesse
2009-12-29Adding CoktelVideo::hasExtraData(void), for checking if /any/ extra data file...Sven Hesse
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-10-14gob: fix a regression in Bargon Attack intro caused by a fix of Ween problems...Arnaud Boutonné
2009-09-01Add some more drawing constraints, so prevent overflowing the video memorySven Hesse
2009-08-29Patch #2836424: "Optional compilation of CoktelVideo and Indeo3"Eugene Sandulenko
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. Fixes...Sven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because i...Sven Hesse
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
2009-07-25Fixing Woodruff videos again after enabling block type 2 transparencySven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse
2009-07-24Moving all implementations into the cppSven Hesse
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
2009-07-24Fixing bytes per pixel detectionSven Hesse
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ...Sven Hesse
2009-07-24Calculating the number of data bytes per initial sound slice, because relying...Sven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we'...Sven Hesse
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ...Sven Hesse
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
2009-07-09Warn instead of crash when a video frame part was found although the header s...Sven Hesse
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis