Age | Commit message (Collapse) | Author |
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currently the double animation in Bud Tucker's intro credits is broken, as the second background animation is not played
svn-id: r40638
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svn-id: r40619
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some other tweaks
svn-id: r39255
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svn-id: r39236
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
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- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported
svn-id: r38236
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svn-id: r36143
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like 'while(cond);' by inserting newlines
svn-id: r36127
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svn-id: r36060
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svn-id: r36021
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svn-id: r35995
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into methods, and added an operator==
svn-id: r35993
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svn-id: r35819
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svn-id: r35818
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svn-id: r35817
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- Split the video player from the video decoders. It's now possible to have one video player for multiple decoders
- Added the palette weight calculation from the BS1 engine into VideoPlayer::setPalette. It's now possible to find the values of the white and black colors via getWhite() and getBlack() (useful for subtitle overlays)
- Adapted FTA2's movie playing code to the new changes to video player
- Fixed a slight bug in the DXA decoder (_videoinfo.startTime was not initialized)
svn-id: r35816
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svn-id: r35781
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svn-id: r35777
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meant to play full screen videos)
svn-id: r35776
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svn-id: r35775
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svn-id: r35774
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- Added a new class, VideoPlayer(), from which both the SMK and the DXA player inherit. This class provides generic functions and public methods for the inherited video classes. Default implementations have been made for these public methods, and the virtual ones can be overriden in inherited classes
- There is now a default implementation of the function that sets the video palette
- A basic video player for inherited classes has been added with method playVideo(). This is able to play a fullscreen non-interactive video, which can be skipped with events set by the caller. Postprocessing methods, which draw upon each frame (e.g. subtitles) can be done by implementing performPostProcessing()
- The FTA2 movie player now uses the new playVideo() method
- The new video player code is compatible with the old one (i.e. no changes to the existing engine code are necessary), but it's now possible to reduce engine code for video playing considerably
svn-id: r35772
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yet) - step 1
svn-id: r35757
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svn-id: r35755
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players
svn-id: r35742
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similar method names as the DXA and Smacker players. Also, removed the convenience method hasFrames(), as it's the same as getFrameCount() > 0
svn-id: r35741
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svn-id: r35740
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svn-id: r35698
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svn-id: r35581
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svn-id: r35579
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invalid reads in the audio stream
svn-id: r35577
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svn-id: r35481
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svn-id: r35470
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