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AgeCommit message (Expand)Author
2009-11-30Only print sound information if there actually is sound (preventing a divisio...Sven Hesse
2009-11-30Properly clear the chunk headers again on closingSven Hesse
2009-11-28Adding a parameter to the AviDecoder constructor to allow changing the SoundT...Sven Hesse
2009-11-28Fixing a valgrind warning by memsetting _paletteSven Hesse
2009-11-27Fixing an invalid read in the destructorSven Hesse
2009-11-2700AM is another compressed frame type, fixing this (thanks to digitall for fi...Sven Hesse
2009-11-27Extended the AviDecoder a bitSven Hesse
2009-11-25TypoFilippos Karapetis
2009-11-24Fix incorrectly placed doxygen comments; replace Common::ID2string by Common:...Max Horn
2009-11-11Add missing ")" in #if check.Johannes Schickel
2009-11-10Move definition of stdint types to the only file that needs them (mpeg_player.h)Max Horn
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-10-16Override getAudioLag() in the AviDecoder (blatantly borrowed from the Smacker...Matthew Hoops
2009-10-16Converting AVIPlayer into a class that inherits from VideoDecoder and adapt S...Matthew Hoops
2009-10-16Added a new convenience method to the video player, which adds the event of s...Filippos Karapetis
2009-10-14gob: fix a regression in Bargon Attack intro caused by a fix of Ween problems...Arnaud Boutonné
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-08Fix what looks like a typo bug in the AVI playerMax Horn
2009-09-01Add some more drawing constraints, so prevent overflowing the video memorySven Hesse
2009-08-30Rename the WAVE_* constants to AVI_WAVE_* to fix compile on WinCE.Matthew Hoops
2009-08-30Named some unnamed enums. Hopefully, this will fix compilation under WinCE.Filippos Karapetis
2009-08-30Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such...Matthew Hoops
2009-08-29Patch #2836424: "Optional compilation of CoktelVideo and Indeo3"Eugene Sandulenko
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. Fixes...Sven Hesse
2009-07-29Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundTypeSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because i...Sven Hesse
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
2009-07-25Fixing Woodruff videos again after enabling block type 2 transparencySven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse
2009-07-24Moving all implementations into the cppSven Hesse
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
2009-07-24Fixing bytes per pixel detectionSven Hesse
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ...Sven Hesse
2009-07-24Calculating the number of data bytes per initial sound slice, because relying...Sven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we'...Sven Hesse
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ...Sven Hesse
2009-07-14Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEGTorbjörn Andersson
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
2009-07-09Warn instead of crash when a video frame part was found although the header s...Sven Hesse
2009-06-07Changed the bitstream buffer used to initialize the big Huffman trees to be a...Filippos Karapetis
2009-06-07FormattingFilippos Karapetis
2009-06-07Applied madmoose's patch from bug report #2794216 - "Loading large Smacker mo...Filippos Karapetis
2009-05-26Reserve some space in the Huffman tree arrays before starting to decode the H...Filippos Karapetis
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel