Age | Commit message (Collapse) | Author |
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Common::tag2string
svn-id: r46127
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svn-id: r45834
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svn-id: r45820
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svn-id: r45233
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SmackerDecoder).
svn-id: r45172
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SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5)
svn-id: r45170
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skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used
svn-id: r45151
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problems. Still requires a more proper fix, but at least it doesn't hang anymore (closing bug #2878717)
svn-id: r45080
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things)
svn-id: r44495
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svn-id: r44016
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svn-id: r43902
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svn-id: r43839
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svn-id: r43836
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(such as kq6).
svn-id: r43833
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svn-id: r43807
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svn-id: r43643
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Fixes graphical glitches (bug #2830985) and crashes (bug #2830988)
svn-id: r42995
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svn-id: r42887
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svn-id: r42857
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svn-id: r42851
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it breaks Woodruff's intro
svn-id: r42809
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svn-id: r42783
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svn-id: r42782
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svn-id: r42768
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notifyPaused()
svn-id: r42715
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svn-id: r42714
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svn-id: r42713
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svn-id: r42712
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svn-id: r42710
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future
svn-id: r42708
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relying on the standard amount doesn't work for some videos
svn-id: r42707
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svn-id: r42705
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we've called ADPCM before is more like DPCM
svn-id: r42704
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animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left
svn-id: r42690
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decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.
svn-id: r42484
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svn-id: r42469
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says there's no video
svn-id: r42286
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a normal byte array, instead of a Common::Array
svn-id: r41356
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svn-id: r41354
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movies is slow"
svn-id: r41353
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Huffman trees. Hopefully, this will speed up the tree constructing phase somewhat
svn-id: r40900
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svn-id: r40867
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svn-id: r40762
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svn-id: r40761
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they're decoders, not players
svn-id: r40759
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svn-id: r40755
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svn-id: r40752
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original FFmpeg code, as far as I can tell.)
svn-id: r40749
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VMDs) to graphics/video/
svn-id: r40744
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- Properly fixed the FLIC player
- The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method
svn-id: r40736
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