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2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
svn-id: r43643
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-07-29Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundTypeSven Hesse
svn-id: r42887
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
svn-id: r42851
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because ↵Sven Hesse
it breaks Woodruff's intro svn-id: r42809
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
svn-id: r42783
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
svn-id: r42782
2009-07-25Fixing Woodruff videos again after enabling block type 2 transparencySven Hesse
svn-id: r42768
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Moving all implementations into the cppSven Hesse
svn-id: r42714
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Fixing bytes per pixel detectionSven Hesse
svn-id: r42712
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
svn-id: r42710
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ↵Sven Hesse
future svn-id: r42708
2009-07-24Calculating the number of data bytes per initial sound slice, because ↵Sven Hesse
relying on the standard amount doesn't work for some videos svn-id: r42707
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵Sven Hesse
we've called ADPCM before is more like DPCM svn-id: r42704
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵Sven Hesse
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690
2009-07-14Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEGTorbjörn Andersson
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. svn-id: r42484
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
svn-id: r42469
2009-07-09Warn instead of crash when a video frame part was found although the header ↵Sven Hesse
says there's no video svn-id: r42286
2009-06-07Changed the bitstream buffer used to initialize the big Huffman trees to be ↵Filippos Karapetis
a normal byte array, instead of a Common::Array svn-id: r41356
2009-06-07FormattingFilippos Karapetis
svn-id: r41354
2009-06-07Applied madmoose's patch from bug report #2794216 - "Loading large Smacker ↵Filippos Karapetis
movies is slow" svn-id: r41353
2009-05-26Reserve some space in the Huffman tree arrays before starting to decode the ↵Filippos Karapetis
Huffman trees. Hopefully, this will speed up the tree constructing phase somewhat svn-id: r40900
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Move Indeo3 static data from indeo3data.h to indeo3.cpp.Johannes Schickel
svn-id: r40762
2009-05-21I'm no longer sure I've really seen case 12 happen, so don't mention it.Torbjörn Andersson
svn-id: r40761
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis
svn-id: r40755
2009-05-21Added comment and warning message about possibly missing cases.Torbjörn Andersson
svn-id: r40752
2009-05-21Fixed indentation. (Don't worry, it's just a small change, and it matches theTorbjörn Andersson
original FFmpeg code, as far as I can tell.) svn-id: r40749
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's ↵Sven Hesse
VMDs) to graphics/video/ svn-id: r40744
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, ↵Filippos Karapetis
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730
2009-05-19Some fixes to the video decoders, thanks to salty-horse's commentsFilippos Karapetis
svn-id: r40729
2009-05-17The 'frameSize' variable isn't used at the moment.Torbjörn Andersson
svn-id: r40640
2009-05-17Changed the FLIC player to the common VideoDecoder interface. Note that ↵Filippos Karapetis
currently the double animation in Bud Tucker's intro credits is broken, as the second background animation is not played svn-id: r40638
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
svn-id: r40619
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2009-03-08Patch #2658710: "Add comments to specify which engines use which decoders"Eugene Sandulenko
svn-id: r39236
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236
2009-01-30do not include common/debug.h from common/util.hMax Horn
svn-id: r36143
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-25TUCKER: modified flic playback to make use of dirtyrectsGregory Montoir
svn-id: r36060
2009-01-23Renamed Archive::openFile to createReadStreamForMemberMax Horn
svn-id: r36021
2009-01-22Got rid of several occurrences of gBitFormatMax Horn
svn-id: r35995
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵Max Horn
into methods, and added an operator== svn-id: r35993