Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-07 | Changed the bitstream buffer used to initialize the big Huffman trees to be ↵ | Filippos Karapetis | |
a normal byte array, instead of a Common::Array svn-id: r41356 | |||
2009-06-07 | Formatting | Filippos Karapetis | |
svn-id: r41354 | |||
2009-06-07 | Applied madmoose's patch from bug report #2794216 - "Loading large Smacker ↵ | Filippos Karapetis | |
movies is slow" svn-id: r41353 | |||
2009-06-06 | Implement widget property "textalign". Added it to all theme layouts | Eugene Sandulenko | |
svn-id: r41265 | |||
2009-06-03 | Revert last change, better to wait for 16bit backend support. | Travis Howell | |
svn-id: r41131 | |||
2009-06-03 | Update thumbnail code to capture RGB565 screen. | Travis Howell | |
svn-id: r41130 | |||
2009-05-28 | Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, ↵ | Max Horn | |
faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) svn-id: r40964 | |||
2009-05-26 | Reserve some space in the Huffman tree arrays before starting to decode the ↵ | Filippos Karapetis | |
Huffman trees. Hopefully, this will speed up the tree constructing phase somewhat svn-id: r40900 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Move Indeo3 static data from indeo3data.h to indeo3.cpp. | Johannes Schickel | |
svn-id: r40762 | |||
2009-05-21 | I'm no longer sure I've really seen case 12 happen, so don't mention it. | Torbjörn Andersson | |
svn-id: r40761 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-21 | Moved the Coktel video player into its own subdirectory | Filippos Karapetis | |
svn-id: r40755 | |||
2009-05-21 | Added comment and warning message about possibly missing cases. | Torbjörn Andersson | |
svn-id: r40752 | |||
2009-05-21 | Fixed indentation. (Don't worry, it's just a small change, and it matches the | Torbjörn Andersson | |
original FFmpeg code, as far as I can tell.) svn-id: r40749 | |||
2009-05-20 | Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's ↵ | Sven Hesse | |
VMDs) to graphics/video/ svn-id: r40744 | |||
2009-05-20 | - Reverted commit #40730, as it introduced rounding errors | Filippos Karapetis | |
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736 | |||
2009-05-19 | Changed calculations based on frame delay to be based on the scale of 1ms, ↵ | Filippos Karapetis | |
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730 | |||
2009-05-19 | Some fixes to the video decoders, thanks to salty-horse's comments | Filippos Karapetis | |
svn-id: r40729 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-17 | The 'frameSize' variable isn't used at the moment. | Torbjörn Andersson | |
svn-id: r40640 | |||
2009-05-17 | Changed the FLIC player to the common VideoDecoder interface. Note that ↵ | Filippos Karapetis | |
currently the double animation in Bud Tucker's intro credits is broken, as the second background animation is not played svn-id: r40638 | |||
2009-05-16 | Add initial support for DOS non-interactive demos of The Feeble Files. | Travis Howell | |
svn-id: r40619 | |||
2009-05-12 | Must include common/scummsys.h in graphics/pixelformat.h because it uses ↵ | Max Horn | |
type 'byte' svn-id: r40513 | |||
2009-05-06 | Silence warnings. Const correctness | Eugene Sandulenko | |
svn-id: r40347 | |||
2009-03-27 | Add color component bit count (rBits, gBits, bBits, aBits) and maximum value ↵ | Kari Salminen | |
(rMax, gMax, bMax, aMax) convenience functions to PixelFormat-struct (If someone objects to adding these, holler and/or revert this commit, I can live without 'em but they'd ease some parts of Cine::Palette-code). svn-id: r39711 | |||
2009-03-20 | Oops forgot one line in last commit, now the file should compile cleanly ↵ | Johannes Schickel | |
with mingw64. svn-id: r39555 | |||
2009-03-20 | Fix compilation on mingw64. | Johannes Schickel | |
svn-id: r39554 | |||
2009-03-15 | * Improved ILBMDecoder to also handle files with width non divisible by 8. | Nicola Mettifogo | |
* Changed PackBitsReadStream to discard padding bytes on ditto files. svn-id: r39410 | |||
2009-03-11 | Fixed bug #2619802 (Game name overwrites scroll bar). | Vicent Marti | |
svn-id: r39335 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-08 | Patch #2658710: "Add comments to specify which engines use which decoders" | Eugene Sandulenko | |
svn-id: r39236 | |||
2009-02-18 | Honour alpha bits in applyScreenShading() (used in "add game", "edit game" ↵ | Joost Peters | |
and "options" dialogs). svn-id: r38478 | |||
2009-02-18 | Use 4444 overlay on PSP (instead of 1555). | Joost Peters | |
svn-id: r38475 | |||
2009-02-17 | Fixed bug #2609755 (GUI memory corruption). | Vicent Marti | |
svn-id: r38447 | |||
2009-02-17 | Remove VECTOR_RENDERER_FORMAT check and related documentation. | Johannes Schickel | |
svn-id: r38405 | |||
2009-02-16 | Change formatting to match our code guidelines. | Johannes Schickel | |
svn-id: r38382 | |||
2009-02-16 | Cleanup. | Johannes Schickel | |
svn-id: r38381 | |||
2009-02-16 | Removed obsolete FIXME. | Johannes Schickel | |
svn-id: r38380 | |||
2009-02-16 | Fixed VectorRenderSpec for no fancy theme! | Lars Persson | |
svn-id: r38377 | |||
2009-02-15 | Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled ↵ | Max Horn | |
elsewhere, actually ;) svn-id: r38314 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-14 | add assert(g_system) for backends that call InitScalers() from their OSystem ↵ | Joost Peters | |
ctor (at which point g_system is still NULL) svn-id: r36332 | |||
2009-02-13 | GUI: Fixed long-standing bug in calcGradient (gradients look a bit better now) | Max Horn | |
svn-id: r36311 | |||
2009-02-13 | Changed DotMatrix to use pixelformat instead of bitformat/colormasks | Max Horn | |
svn-id: r36310 | |||
2009-02-13 | cleanup | Max Horn | |
svn-id: r36309 | |||
2009-02-13 | cleanup | Max Horn | |
svn-id: r36289 | |||
2009-02-13 | Rewrote VectorRendererSpec & VectorRendererAA to use a ↵ | Max Horn | |
Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously svn-id: r36288 | |||
2009-02-12 | GUI renderer: some cleanup; added comment on sqrt implementation (on my ↵ | Max Horn | |
system, plain sqrt is 50x faster -- on highest optimization levels, otherwise it is something like 200x) svn-id: r36277 |