Age | Commit message (Collapse) | Author |
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cursor glitch in at least some HE games which first set a cursor palette, and
then disable it. (The disabled palette would be re-enabled after dismissing the
GUI.)
svn-id: r23081
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svn-id: r22916
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* Initialise _frameWidth and _frameHeight to prevent them from being undefined.
* Fix BS2 subtitle positioning. (Fixes bug #1499916)
* In BS2, copy the frame to the backend in 8-bit mode.
* Fix compilation in 8-bit mode.
BS2 subtitles aren't quite right in 8-bit mode, but I expect we want to
re-design things a bit if we ever add DXA cutscenes. We can fix minor details
then.
svn-id: r22859
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manager code was copied from. :-)
svn-id: r22675
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svn-id: r22673
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work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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svn-id: r22635
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svn-id: r22629
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the palette manager from.
svn-id: r22628
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cursor palette is disabled.
Also, when replacing a cursor palette, try to re-use the old palette buffer, as
a minor optimization. (Not that these functions should need any optimization,
but it's simple and shouldn't hurt.)
svn-id: r22554
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svn-id: r22552
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svn-id: r22544
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to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
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svn-id: r22518
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svn-id: r22515
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
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subclasses to namespace Audio
svn-id: r22231
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the same datatype.
svn-id: r22074
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svn-id: r22041
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cycles... not that it really matters :)
svn-id: r21985
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single pixels here currently)
svn-id: r21983
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svn-id: r21982
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could be better)
svn-id: r21981
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svn-id: r21971
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for other color modes eventually. This also fixes the computation of LUT16to32 which so far always assumed 565 mode.
svn-id: r21970
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svn-id: r21969
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result of RGBToColor
svn-id: r21968
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would work
svn-id: r21967
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the scalers and the GUI code can access them. Also added (untested) entries for 1555, 444, 888 and 8888 modes
svn-id: r21966
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svn-id: r21964
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with newer GCC versions, (b) speed was improved on some systems, but actually slower on others, and (c) even on my old 400 Mhz G4 hqx is fast enough w/o it
svn-id: r21961
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- adds code for caching of fonts (just for Graphics::NewFont)
- implements cache using in the modern theme for custom fonts
- adds cache file for current normal font in the theme zip file
svn-id: r21952
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svn-id: r21921
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- adds three different font styles to the themes (normal, bold (default one), italic)
- implements code for specifing the font files in the theme config ('fontfile_normal','fontfile_bold' and 'fontfile_italic' in the 'extra' section)
- changes EditTextWidget to use the normal font (has some minor aligment problems with the caret now, though)
- extends the FontManager (new functions: getFontByName, assignFontToName, removeFontName)
- adds the font style constans to the builtin constants for the evaluator)
svn-id: r21868
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svn-id: r21867
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svn-id: r21866
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svn-id: r21605
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OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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* Common::File will now look inside the application bundle on MacOS X for a file if
it can't find it anywhere else (so it'll find default-theme.ini and .zip)
* Cleaned up some #ifs.
svn-id: r21308
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version of patch 1448395 by Aubin and some of my
own changes.
Notably:
* Two elements of a struct in backends/midi/quicktime.cpp
needed to be forced to BE.
* NASM set to build Mach-O binaries
* configure now checks for Altivec support on Darwin hosts,
instead of assuming it. Altivec support can also be disabled (not 100% sure if t
his is actually needed, but might be handy for crosscompiling).
* The aliasing of the symbols contained in the .asm files
done on Windows were also needed on MacOS.
Note that while the asm code is properly compiled and linked
in, HQ2/3x support will still not work properly on Intel macs
if NASM is enabled.
svn-id: r21280
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svn-id: r21112
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fully conform C99
svn-id: r21073
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svn-id: r20877
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svn-id: r20800
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svn-id: r20798
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svn-id: r20797
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and x11 backends; added engines/module.mk
svn-id: r20584
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