Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-27 | Reverted r26922. | Johannes Schickel | |
svn-id: r26967 | |||
2007-05-22 | oops | Johannes Schickel | |
svn-id: r26923 | |||
2007-05-22 | Simpilified Singleton implementation and usage. | Johannes Schickel | |
svn-id: r26922 | |||
2007-05-01 | Renamed decodeILBM to decodePBM, removed a TODO | Filippos Karapetis | |
svn-id: r26731 | |||
2007-05-01 | - Fixed 32/64 bits pointer mismatch. | Nicola Mettifogo | |
- Changed Surface's forward from class to struct. svn-id: r26727 | |||
2007-05-01 | Fix missing include. | Nicola Mettifogo | |
svn-id: r26725 | |||
2007-05-01 | Fix compilation. | Nicola Mettifogo | |
svn-id: r26720 | |||
2007-05-01 | Implemented a IFF (Interchange File Format) parser and added subclasses to ↵ | Nicola Mettifogo | |
parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. svn-id: r26719 | |||
2007-04-27 | Patch #1705747: Speedups for plotYUV and related functions | Max Horn | |
svn-id: r26603 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-03-27 | - added new subclass ILBMDecoder, to decode ILBM subtype of IFF files | Nicola Mettifogo | |
- some bug fixing on the hierarchy svn-id: r26310 | |||
2007-03-25 | cleanup | Johannes Schickel | |
svn-id: r26303 | |||
2007-03-25 | Added new base class Graphics::IFFDecoder and subclass Graphics::PBMDecoder ↵ | Nicola Mettifogo | |
as a reimplementation of Graphics::decodeILBM. Old function will be removed when engines are updated. svn-id: r26302 | |||
2007-03-08 | Replaced uses of fprintf() with warning() or error() | Max Horn | |
svn-id: r26022 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-01-01 | Always reset _scaledBuffer to zero when playing video, to prevent double free. | Travis Howell | |
svn-id: r24962 | |||
2006-12-18 | Change position of scale code, Scale code shouldn't have been FRAM specific | Travis Howell | |
svn-id: r24871 | |||
2006-12-18 | Check _scaleMode when decoding a NULL frame. Otherwise we will draw the | Torbjörn Andersson | |
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a good example of this since it is scaled and uses NULL frames early on.) svn-id: r24870 | |||
2006-12-15 | Fix regression. It crashed with orignial DXA files. | Eugene Sandulenko | |
svn-id: r24856 | |||
2006-12-14 | Only allocate _scaleBuffer when required. | Travis Howell | |
svn-id: r24847 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Add cyx's patch for endian issues in DXA player | Travis Howell | |
svn-id: r24844 | |||
2006-12-11 | Whitespace changes | Travis Howell | |
svn-id: r24843 | |||
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell | |
svn-id: r24841 | |||
2006-12-11 | Fix typo in initial _scaleBuffer check | Travis Howell | |
svn-id: r24840 | |||
2006-12-11 | Add patch #1611503 - DXA: Improved encoder (filesize and speed) | Travis Howell | |
svn-id: r24838 | |||
2006-10-08 | - Added dialog for selecting the theme to use | Johannes Schickel | |
- Added runtime theme switching svn-id: r24213 | |||
2006-10-08 | fixed assert in isspace function because wrong variable type for chars when ↵ | Paweł Kołodziejski | |
they value is greater then 128. isspace take as "int" type param (at least in ms sdk) svn-id: r24210 | |||
2006-08-27 | Renamed constant to reflect recent change of file name. | Torbjörn Andersson | |
svn-id: r23777 | |||
2006-08-27 | Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more | Torbjörn Andersson | |
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774 | |||
2006-08-26 | Now that the cutscene handling in both BS1 and BS2 has been extended to play | Torbjörn Andersson | |
DXA movies (the MPEG movies still work, of course), there is no longer any need for the MPEG decoder to handle sound and frame syncing. That is now the responsibility of the player, not the decoder. The obvious next step, then, would be to put that in a new player class, and have both BS1 and BS2 use that. Maybe FF as well. svn-id: r23757 | |||
2006-07-30 | Added explicit string equals/hash functors to a new header ↵ | Max Horn | |
common/hash-str.h; removed Hash functor specialization for String and char pointers; changed all code using hashmaps with string keys to explicitly specify whether they honor or ignore case svn-id: r23634 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-07-08 | Added support for DXA cutscenes, while still retaining support for the old MPEG | Torbjörn Andersson | |
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420 | |||
2006-06-28 | Correct docs for copyFrameToBuffer() | Travis Howell | |
svn-id: r23336 | |||
2006-06-28 | Add patch #1504492 - DXA: New compression scheme | Travis Howell | |
svn-id: r23333 | |||
2006-06-28 | Add eriktorbjorn's patch for DXA unification, with more changes | Travis Howell | |
svn-id: r23332 | |||
2006-06-25 | Fixes a warning with VC++ 2005 Express. | Oystein Eftevaag | |
svn-id: r23307 | |||
2006-06-24 | fix character clipping as mentioned by Marcus on the mailing list on 22 june | Willem Jan Palenstijn | |
svn-id: r23292 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-21 | Move moveScreen to common surface functions for graphics | Travis Howell | |
svn-id: r23218 | |||
2006-06-20 | Applied patches from bug report #1276480, "GUI: Accented characters". This | Torbjörn Andersson | |
changes quite a lot of things in the font renderer and the convbdf tools, so there may be regressions, but we want this feature for 0.9.0. svn-id: r23208 | |||
2006-06-13 | Let the [cursor] palette manager handle disableCursorPalette() too, to avoid | Torbjörn Andersson | |
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081 | |||
2006-06-04 | Format the guifont[] data for better readability | Torbjörn Andersson | |
svn-id: r22916 | |||
2006-06-03 | MPEG player fixes: | Torbjörn Andersson | |
* Initialise _frameWidth and _frameHeight to prevent them from being undefined. * Fix BS2 subtitle positioning. (Fixes bug #1499916) * In BS2, copy the frame to the backend in 8-bit mode. * Fix compilation in 8-bit mode. BS2 subtitles aren't quite right in 8-bit mode, but I expect we want to re-design things a bit if we ever add DXA cutscenes. We can fix minor details then. svn-id: r22859 | |||
2006-05-27 | Should use delete[] instead of delete here, too. (I knew where the cursor | Torbjörn Andersson | |
manager code was copied from. :-) svn-id: r22675 | |||
2006-05-27 | delete[] instead of delete | Willem Jan Palenstijn | |
svn-id: r22673 | |||
2006-05-25 | The GUI never asked for the cursor to be visible. I'm not sure why that used to | Torbjörn Andersson | |
work before the cursor manager. Oh well, the launcher should have a visible cursor again, knock on wood. svn-id: r22641 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 |