Age | Commit message (Collapse) | Author |
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Fixes saving in Myst ME when using the OpenGL output
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Opening/closing the console when scroll bars were visible caused
occasional crashes. Fixes #7089.
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VectorRendererSpec::drawSquareShadow.
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It won't crash any longer in the case dx = dy = 0.
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JANITORIAL: Typos detected with lintian & grep
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WAGE: New Engine
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Allows to match Windows font size selection by converting font heights
to point sizes using the TrueType tables.
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This is a regression from 5d0f38d747e7583d0ca5959cd642468ba67cd04c and caused
color glitches in Wintermute.
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Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
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Improve TTF Rendering (includes Font API changes).
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This should improve the visual looks of many fonts. However, it might result
in the first line of the glyph to be drawn left of the position specified in
drawChar.
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Data is no longer truncated it so should be more accurate. See pull request #486 for more info.
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