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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-07-12
GRAPHICS: MACGUI: Do not use hardcoded colors
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Added isMenuActive() helper method
Eugene Sandulenko
2018-07-11
GRAPHICS: MACMENU: Calculate menu bounds after adding static items
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Made autohiding menu reentrable
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Implemented autohide menus
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Added possibility to specify WM behaviour
Eugene Sandulenko
2018-07-08
GRAPHICS: fixed creating cursor group from some old executables
Andrei Prykhodko
2018-07-03
GFX: Use degree conversion common math funcs
David Fioramonti
2018-06-03
GRAPHICS: Remove BOM at start of larryscale files
Thierry Crozat
2018-06-03
Merge pull request #1141 from DanielSWolf/larryscale
Thierry Crozat
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-15
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-03-23
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-03-17
GRAPHICS: Dont clip in the non-clip version of drawRoundedSquareAlg
Bastien Bouclet
2018-03-16
GRAPHICS: Implement LarryScale cel scaling algorithm
Daniel Wolf
2018-03-12
GUI: Remove the ThemeItem draw queues
Bastien Bouclet
2018-01-27
GRAPHICS: Fix drawing clipped key colored bitmaps
Bastien Bouclet
2017-12-30
GRAPHICS: Fix incorrect call to blendFill in drawRoundedSquareShadowClip
Bastien Bouclet
2017-12-30
GRAPHICS: Speed up drawing of rounded square soft shadows
Bastien Bouclet
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-03
GRAPHICS: Fix ManagedSurface clear calls when no surface is set
Paul Gilbert
2017-11-18
COMMON: Add limited support for custom deleters to ScopedPtr
Colin Snover
2017-11-14
GRAPHICS: Fix potentially uninitialized pointers in BDF loader
Willem Jan Palenstijn
2017-11-14
GRAPHICS: Fix freeing invalid pointers in the BDF font destructor
Bastien Bouclet
2017-11-12
GRAPHICS: Fix buffer overflow in drawBevelSquareAlgClip
Bastien Bouclet
2017-11-11
GRAPHICS: Fix buffer overflow in drawBevelSquareAlg
Colin Snover
2017-11-10
ALL: Fix misuse of comma operator
Colin Snover
2017-10-15
GRAPHICS: Send blank cursors to graphics backends
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-09-11
GRAPHICS: Compare all fields in a PixelFormat individually instead of using m...
Cameron Cawley
2017-09-10
GRAPHICS: Remove dead code in BDF loadCharacter code
Colin Snover
2017-08-28
GRAPHICS: MACGUI: Do not crash when nothing was drawn yet
Eugene Sandulenko
2017-08-26
GRAPHICS: MACGUI: Clear whole surface when resizing
Eugene Sandulenko
2017-08-22
GRAPHICS: MACGUI: Now MacWindowManager processes most of the events, remove f...
Eugene Sandulenko
2017-08-22
GRAPHICS: MACGUI: Added support for scrolling with mouse wheel
Eugene Sandulenko
2017-08-22
GRAPHICS: MACGUI: Ignore keys with modifiers in MacTextWindow
Eugene Sandulenko
2017-08-22
GRAPHICS: MACGUI: Improved debug output in MacFontManager
Eugene Sandulenko
2017-08-21
GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashes
Eugene Sandulenko
2017-08-21
JANITORIAL: Fix spelling error in comment
Eugene Sandulenko
2017-08-18
GRAPHICS: MACGUI: Fix MacTextWindow dragging and resizing
Eugene Sandulenko
2017-08-18
GRAPHICS: MACGUI: Perform sanity checks before blitting
Eugene Sandulenko
2017-08-15
GRAPHICS: MACGUI: Syncronise internal state when selection is cut
Eugene Sandulenko
2017-08-15
GRAPHICS: MACGUI: Fix crash in selection when there is no text found
Eugene Sandulenko
2017-08-15
GRAPHICS: MACGUI: Fix MacText::getTextChunk() for multiline selections
Eugene Sandulenko
2017-08-14
GRAPHICS: MACGUI: Initial code for MacTextWindow::cutSelection()
Eugene Sandulenko
2017-08-12
Graphics:: Add multiply blend mode
Simei Yin
2017-08-12
GRAPHICS: Consider flip mode when handling off-screen clipping
Simei Yin
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