Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-02 | VIDEO: Stop leaking surface data in several codecs. | Alyssa Milburn | |
svn-id: r55095 | |||
2010-12-19 | GRAPHICS: Fixed code analysis warnings (bug #3087917) | Filippos Karapetis | |
svn-id: r54964 | |||
2010-12-16 | VIDEO: Add CDToons decoder | Alyssa Milburn | |
svn-id: r54936 | |||
2010-12-16 | VIDEO: Extend Codec to support internal palettes | Matthew Hoops | |
svn-id: r54932 | |||
2010-12-16 | VIDEO: Make Codec::decodeImage() return a const Surface pointer | Matthew Hoops | |
svn-id: r54930 | |||
2010-12-16 | VIDEO: Remove the need to call updateAudioBuffer() externally for QuickTime | Matthew Hoops | |
svn-id: r54929 | |||
2010-12-16 | VIDEO: Make VideoDecoder::getPalette() return a const byte pointer | Matthew Hoops | |
svn-id: r54928 | |||
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops | |
svn-id: r54927 | |||
2010-12-10 | VIDEO: Fix QuickTimeDecoder::hasDirtyPalette() by allocating the palette ↵ | Matthew Hoops | |
only for 8bpp videos svn-id: r54849 | |||
2010-12-09 | VIDEO: Allow for 8bpp Cinepak videos | Matthew Hoops | |
svn-id: r54841 | |||
2010-12-09 | VIDEO: Implement multiple video codec support for QuickTime | Matthew Hoops | |
svn-id: r54840 | |||
2010-12-09 | VIDEO: Fix a truncation in the SMC decoder (thanks, fuzzie) | Matthew Hoops | |
svn-id: r54839 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-11-19 | ALL: Push down deps on stream.h from .h to .cpp files | Max Horn | |
svn-id: r54358 | |||
2010-11-17 | GRAPHICS: colour -> color | Max Horn | |
svn-id: r54287 | |||
2010-11-16 | COMMON: Simplify DECLARE_SINGLETON macro | Max Horn | |
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258 | |||
2010-11-13 | VIDEO: Switch Truemotion 1 to RGB565 for potential use with SCI CLUT tables | Matthew Hoops | |
svn-id: r54231 | |||
2010-11-11 | VIDEO: Add support for DK3 in videos; fix sample rate location | Matthew Hoops | |
svn-id: r54205 | |||
2010-11-11 | VIDEO: Cleanup AVI audio in preparation for DK3 | Matthew Hoops | |
svn-id: r54200 | |||
2010-11-11 | VIDEO: Add the TrueMotion 1 codec for Phantasmagoria 2 | Matthew Hoops | |
Based on the FFmpeg decoder. Only the 16bpp version has been implemented (and all that should be needed). The videos I have tried work fine with the codec. The audio does not yet play in these videos, but I hope to work on DK3 IMA ADPCM soon. svn-id: r54194 | |||
2010-11-10 | GRAPHICS: Enforce alphabetical order on the codec objects | Matthew Hoops | |
svn-id: r54191 | |||
2010-11-08 | VIDEO: PreIMD: End frame when stream depleted | Sven Hesse | |
As happens for the last frames in the Fascination videos. svn-id: r54144 | |||
2010-11-07 | GRAPHICS: Cleanup advmame scaler code; don't include assert.h | Max Horn | |
svn-id: r54104 | |||
2010-11-05 | GRAPHICS/SJIS: cleanup | Florian Kagerer | |
svn-id: r54099 | |||
2010-11-05 | GRAPHICS/SJIS: fix out of bounds shadow mode text drawing | Florian Kagerer | |
svn-id: r54080 | |||
2010-11-05 | SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing | Florian Kagerer | |
(could cause invalid memory access in MI1) svn-id: r54079 | |||
2010-11-04 | VIDEO: PreIMD: End frame when frameSize == 0 | Sven Hesse | |
As happens for the last frame in the first video of the Fascination intro. svn-id: r54072 | |||
2010-10-27 | TOON: fix some evaluation order bugs in smacker decoder | Florian Kagerer | |
These bugs would cause crashs in MSVC 2008/2010 release builds. svn-id: r53893 | |||
2010-10-24 | ALL: Fix various typos (patch #3093266) | Max Horn | |
svn-id: r53762 | |||
2010-10-19 | SCUMM/FM-TOWNS JAPANESE: implement flipped text | Florian Kagerer | |
(used in the MI1 circus scene after Guybrush gets shot out of the cannon) svn-id: r53616 | |||
2010-10-17 | GRAPHICS: enable sjis code for scumm engine | Florian Kagerer | |
svn-id: r53555 | |||
2010-10-17 | SCUMM/FM-TOWNS: more improvements to japanese font drawing | Florian Kagerer | |
- made use of LordHotos graphics/sjis code to reduce code duplication - japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.) svn-id: r53554 | |||
2010-10-15 | GRAPHICS: Fix code analysis warnings | Sven Hesse | |
See bug report #3087917 svn-id: r53493 | |||
2010-10-15 | VIDEO : Corrections to QDM2 codec for bug #3087917 "Code Analysis Warnings" | David Turner | |
The first correction was to use a temporary variable to remove the possibility of a memory leak when using realloc. The second correction was to remove the gain variable from QDM2Stream::qdm2_calculate_fft() which has always evaluated to 1.0f and so has no effect. svn-id: r53489 | |||
2010-10-12 | JANITORIAL: Cleanup (mostly whitespace) | Torbjörn Andersson | |
svn-id: r53161 | |||
2010-10-12 | JANITORAL: Clean trailing whitespaces. | Jordi Vilalta Prat | |
svn-id: r53160 | |||
2010-10-10 | GRAPHICS: Turn static AviDecoder methods into local funcs | Max Horn | |
svn-id: r53141 | |||
2010-10-09 | VIDEO: Remove useless references in handleAudioTrack function | Sylvain Dupont | |
svn-id: r53091 | |||
2010-10-08 | VIDEO: Factor out handleAudioTrack() to be used by Toons engine | Eugene Sandulenko | |
svn-id: r53086 | |||
2010-10-01 | GRAPHICS: Add BPP check to Surface::move. | Johannes Schickel | |
svn-id: r52968 | |||
2010-10-01 | GRAPHICS: Cleanup. | Johannes Schickel | |
svn-id: r52967 | |||
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer | |
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966 | |||
2010-09-30 | GOB: Make GCC happier. | Torbjörn Andersson | |
svn-id: r52956 | |||
2010-09-30 | VIDEO: Interpolate U and V values | Sven Hesse | |
svn-id: r52955 | |||
2010-09-30 | VIDEO: Allow for Indeo3'd VMDs | Sven Hesse | |
svn-id: r52954 | |||
2010-09-30 | VIDEO: Allow for scaled Indeo3 frames | Sven Hesse | |
svn-id: r52953 | |||
2010-09-29 | IPHONE: The overlay will now always be in the native device resolution | Oystein Eftevaag | |
svn-id: r52939 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-09-12 | VIDEO: Fix rounding the Smacker frame rate | Matthew Hoops | |
_frameRate is now stored using Common::Rational instead of uint32. svn-id: r52689 | |||
2010-09-10 | GRAPHICS: Improve PICT support | Matthew Hoops | |
PICT images of <8bpp are now supported and paletted images now work when the PixelFormat passed is not 1Bpp. svn-id: r52671 |