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2020-01-04GUI: Introduce dynamic layoutsBastien Bouclet
Prior to this change, a GUI layout was only affected by the screen size. Now, a layout can additionally be influenced by the GUI dialog and widgets that uses it. This capability is leveraged to implement the following features: * Layout elements that are not bound to a GUI widget do not take space. This means that dialogs where the widgets shown depend on for example a feature being enabled at configure time no longer have blank spaces. * Widgets can define a minimal required size for their contents not to be cut. For now this is only used for buttons so their width is always sufficient for their caption not to be cut. This mechanism could be applied to other widget types in the future.
2019-11-03BASE: Change the command line interface to use engine-qualified game namesBastien Bouclet
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command.
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-09-14EVENTRECORDER: Fix GCC Compiler WarningsD G Turner
These were memcpy usage to copy a non-trivial structure.
2018-05-10ENGINES: Change MetaEngine::findGame to return a plain game descriptorBastien Bouclet
2018-03-12GUI: Remove the ThemeItem draw queuesBastien Bouclet
Drawing nows happens directly when the Dialog or Widget draw methods are called. This makes it easy to debug why a particular low level draw method was called, by inspecting the call stack. This replaces the notion of "buffering" by two independant ways to control what is drawn and where: - The active layer is used to select whether the foreground or background part of the dialogs are rendered by the draw calls. - The active surface is used to select if the draw calls affect the back buffer or the screen. The foreground layer of the active dialog is drawn directly to the screen. Its background layer is drawn to the back buffer. This way widgets can restore the back buffer in order to update without having to redraw the dialog's background. Dialogs lower in the dialog stack are drawn entirely to the back buffer.
2017-12-03BASE: Remove bad casts between incompatible Plugin typesColin Snover
Previously, a C-style cast was used to convert a Common::Array<Plugin *>, populated with pointers to StaticPlugin and DynamicPlugin instances, to a Common::Array<PluginSubclass<T> *>, but PluginSubclass<T> is a *sibling* class to StaticPlugin/DynamicPlugin, so this cast was invalid and the results undefined. The methods for retrieving subclasses of plugins can't be easily changed to just generate an array of temporary wrapper objects that expose an identical API which dereferences to the preferred PluginObject subclass because pointers to these objects are retained by other parts of ScummVM, so the wrappers would needed to be persisted or they would need to just re-expose the underlying Plugin object again. This indicated that a way to solve this problem is to have the callers receive Plugin objects and get the PluginObject from the Plugin by explicitly stating their desired type, in a similar manner to std::get(std::variant), so that the pattern used by this patch to solve the problem. Closes gh-1051.
2017-11-19EVENTS: Rename synthetic to kbdRepeatBastien Bouclet
2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken.
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available.
2016-03-25EVENTRECORDER: Fix incorrect check which prevented records from replayEugene Sandulenko
2014-12-05GUI: remove not used constPawel Kolodziejski
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2013-09-09RECORDER: Fix warningEugene Sandulenko
2013-08-08GUI: Use Domain::const_iterator in EventRecorder code when possible.Johannes Schickel
2013-08-03GUI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GUI: Prefer getBasePtr instead of direct Surface::pixels access.Johannes Schickel
2013-07-18Merge pull request #353 from clone2727/eventrec_timer_fixEugene Sandulenko
ALL: Don't use EventRecorder at all when not compiled in
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-07-14RECORDER: Fix CID 1046888. Wrong check.Eugene Sandulenko
2013-07-14RECORDER: Rename class variable in accoudance with our code style.Eugene Sandulenko
2013-07-14RECORDER: Fix CID 1046884. Uninitialized class variables.Eugene Sandulenko
2013-07-06ALL: Don't use EventRecorder at all when not compiled inMatthew Hoops
2013-07-04GUI: Cleanup EventRecorder::getSurface.Johannes Schickel
Formerly the function created a SDL_Surface by hand. Instead now it uses SDL_CreateRGBSurface (which is used in the SDL backend anyway and yields the same results). This should fix PS3 port compilation.
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko