Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-03 | GUI: Use clipping everywhere | Alexander Tkachev | |
2016-07-03 | GUI: Fix blitAlphaBitmapClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawTabClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add drawSquareClip() | Alexander Tkachev | |
2016-07-03 | GUI: Add VectorRendererSpec::drawTriangleClip() | Alexander Tkachev | |
2016-07-03 | GUI: Make PopUpWidget clip | Alexander Tkachev | |
2016-07-03 | GUI: Prepare button to be clipped | Alexander Tkachev | |
2016-07-03 | GUI: Use boss's x/y/w/h instead of clippingArea | Alexander Tkachev | |
2016-01-24 | GUI: Use "button" instead of "btn" in variable names. | Johannes Schickel | |
2016-01-24 | GUI: Only use image for delete when applicable in PredictiveDialog. | Johannes Schickel | |
2014-08-29 | GUI: Fix some Doxygen comments that seem wrong. | Einar Johan Trøan Sømåen | |
2013-08-16 | GRAPHICS: Added changes and improved code from inisider/scummvm (partial text) | Narek Mailian | |
Includes code from https://github.com/inisider/scummvm/ , which has been squashed and bugfixed | |||
2013-08-08 | GUI: Change name of GUI-renderers to remove "16-bit" | Narek Mailian | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-01-27 | GUI: Allow user to display hidden files in the browser dialog. | Johannes Schickel | |
This implements feature request #3600774 "File browser: show hidden files". | |||
2013-01-26 | GUI: Move the FluidSynth reset button from Misc tab to bottom | Torbjörn Andersson | |
This should make it clearer that Reset applies to all of the FluidSynth settings, not just the Misc tab. | |||
2013-01-26 | GUI: Add "Reset" button to FluidSynth settings dialog | Torbjörn Andersson | |
This resets the FluidSynth settings to their default values. | |||
2013-01-26 | FLUIDSYNTH: Add separate dialog for FluidSynth settings | Torbjörn Andersson | |
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values. | |||
2012-07-24 | GUI: Implement saving in the grid based save/load chooser. | Johannes Schickel | |
2012-07-01 | GUI: Add page display to grid based load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Allow the user to switch between list and thumbnail based load chooser. | Johannes Schickel | |
2012-06-13 | GUI: Allow querying of the pixel format used by ThemeEngine. | Johannes Schickel | |
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2012-05-03 | GUI: Implemented pressed state for buttons | Oleksiy Kurochko | |
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |
2012-01-29 | GRAPHICS/GUI: Implement kerning support for Font. | Johannes Schickel | |
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets. | |||
2012-01-29 | GUI: Add support for loading TTF files with ISO-8859-1 charset. | Johannes Schickel | |
2012-01-07 | GUI: Rework how the default localized font is managed. | Johannes Schickel | |
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly. | |||
2012-01-06 | GUI: Slight cleanup for font/image loading. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Rework BDF font code. | Johannes Schickel | |
2011-12-26 | SCUMM: Add a difficulty selection dialog for Loom FM-Towns. | Johannes Schickel | |
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it. | |||
2011-12-07 | GUI: Improved pop up and scrollbar arrows look | MaximRussia | |
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files | |||
2011-10-25 | GUI: Added clear button to paths | Eugene Sandulenko | |
2011-10-24 | GUI: Added icon to clear button. Reverted PNG support | Eugene Sandulenko | |
2011-06-06 | GRAPHICS: Move genLocalizedFontFilename() to FontManager class | Thierry Crozat | |
It was defined in ThemeEngine class , but I moved it to make it possible to use localized font in other places. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-03 | GUI: ThemeEngine.cpp/.h formatting fixes. | Johannes Schickel | |
2011-03-01 | GUI: Increment theme version. | Johannes Schickel | |
With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string in a way which is incompatible with old resolution strings, thus all old theme files are not usable anymore and will cause problems. To avoid that we just increase the version string and thus it is not possible to use them anymore. | |||
2011-02-24 | GUI: Fix two-step rendering | dhewg | |
This is used when changing directories in the 'add game' dialog or when choosing another tab in the option dialog. Only blit to the overlay on the final pass. Gets rid of highly annoying flickers on androids | |||
2011-02-14 | GUI: Update cursor palette handling for RGBA->RGB change. | Johannes Schickel | |
2010-11-15 | GUI: Tweak ThemeEngine methods to use Common::String params & const qualifier | Max Horn | |
svn-id: r54255 | |||
2010-11-05 | COMMON/GUI/SCI: Changes to the EGA dithering checkbox | Filippos Karapetis | |
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090 | |||
2010-11-05 | SCUMMVM: Bumped theme version to 0.81. | Filippos Karapetis | |
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088 | |||
2010-09-14 | GUI: Remove dead code. | Johannes Schickel | |
This code was added when tooltip support was added. Since we changed the way how tooltips are drawn later on, this code is not required anymore. Actually it was never used, but it could've been used to save/restore the state of the GUI for the tooltips. svn-id: r52717 | |||
2010-09-12 | i18n: Add lowres context in a few places. | Thierry Crozat | |
I also changed the english text for the GUI Renderer items in 1x mode as the text was tool long and cut. svn-id: r52683 | |||
2010-08-01 | GUI: Fix loading BDF fonts from theme archives. | Johannes Schickel | |
svn-id: r51585 | |||
2010-07-23 | GUI: Fix tooltip drawing | Eugene Sandulenko | |
With help of Tanoku tooltips were switched from widgets to dialogs which helped to fix nasty bug with background not being restored. Although it is basically a hack around inconsistent font backbuffering in our GUI code, for the time being it is feasible. The patch was extended with way to specify tooltip background in the theme file. svn-id: r51217 |