aboutsummaryrefslogtreecommitdiff
path: root/gui/ThemeEngine.h
AgeCommit message (Collapse)Author
2016-07-03GUI: Use clipping everywhereAlexander Tkachev
2016-07-03GUI: Fix blitAlphaBitmapClip()Alexander Tkachev
2016-07-03GUI: Add drawTabClip()Alexander Tkachev
2016-07-03GUI: Add drawSquareClip()Alexander Tkachev
2016-07-03GUI: Add VectorRendererSpec::drawTriangleClip()Alexander Tkachev
2016-07-03GUI: Make PopUpWidget clipAlexander Tkachev
2016-07-03GUI: Prepare button to be clippedAlexander Tkachev
2016-07-03GUI: Use boss's x/y/w/h instead of clippingAreaAlexander Tkachev
2016-01-24GUI: Use "button" instead of "btn" in variable names.Johannes Schickel
2016-01-24GUI: Only use image for delete when applicable in PredictiveDialog.Johannes Schickel
2014-08-29GUI: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2013-08-16GRAPHICS: Added changes and improved code from inisider/scummvm (partial text)Narek Mailian
Includes code from https://github.com/inisider/scummvm/ , which has been squashed and bugfixed
2013-08-08GUI: Change name of GUI-renderers to remove "16-bit"Narek Mailian
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-01-27GUI: Allow user to display hidden files in the browser dialog.Johannes Schickel
This implements feature request #3600774 "File browser: show hidden files".
2013-01-26GUI: Move the FluidSynth reset button from Misc tab to bottomTorbjörn Andersson
This should make it clearer that Reset applies to all of the FluidSynth settings, not just the Misc tab.
2013-01-26GUI: Add "Reset" button to FluidSynth settings dialogTorbjörn Andersson
This resets the FluidSynth settings to their default values.
2013-01-26FLUIDSYNTH: Add separate dialog for FluidSynth settingsTorbjörn Andersson
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values.
2012-07-24GUI: Implement saving in the grid based save/load chooser.Johannes Schickel
2012-07-01GUI: Add page display to grid based load chooser.Johannes Schickel
2012-06-29GUI: Allow the user to switch between list and thumbnail based load chooser.Johannes Schickel
2012-06-13GUI: Allow querying of the pixel format used by ThemeEngine.Johannes Schickel
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2012-05-03GUI: Implemented pressed state for buttonsOleksiy Kurochko
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-01-29GRAPHICS/GUI: Implement kerning support for Font.Johannes Schickel
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets.
2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2012-01-07GUI: Rework how the default localized font is managed.Johannes Schickel
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly.
2012-01-06GUI: Slight cleanup for font/image loading.Johannes Schickel
2012-01-06GRAPHICS: Rework BDF font code.Johannes Schickel
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-12-07GUI: Improved pop up and scrollbar arrows lookMaximRussia
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-24GUI: Added icon to clear button. Reverted PNG supportEugene Sandulenko
2011-06-06GRAPHICS: Move genLocalizedFontFilename() to FontManager classThierry Crozat
It was defined in ThemeEngine class , but I moved it to make it possible to use localized font in other places.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-03GUI: ThemeEngine.cpp/.h formatting fixes.Johannes Schickel
2011-03-01GUI: Increment theme version.Johannes Schickel
With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string in a way which is incompatible with old resolution strings, thus all old theme files are not usable anymore and will cause problems. To avoid that we just increase the version string and thus it is not possible to use them anymore.
2011-02-24GUI: Fix two-step renderingdhewg
This is used when changing directories in the 'add game' dialog or when choosing another tab in the option dialog. Only blit to the overlay on the final pass. Gets rid of highly annoying flickers on androids
2011-02-14GUI: Update cursor palette handling for RGBA->RGB change.Johannes Schickel
2010-11-15GUI: Tweak ThemeEngine methods to use Common::String params & const qualifierMax Horn
svn-id: r54255
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-05SCUMMVM: Bumped theme version to 0.81.Filippos Karapetis
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088
2010-09-14GUI: Remove dead code.Johannes Schickel
This code was added when tooltip support was added. Since we changed the way how tooltips are drawn later on, this code is not required anymore. Actually it was never used, but it could've been used to save/restore the state of the GUI for the tooltips. svn-id: r52717
2010-09-12i18n: Add lowres context in a few places.Thierry Crozat
I also changed the english text for the GUI Renderer items in 1x mode as the text was tool long and cut. svn-id: r52683
2010-08-01GUI: Fix loading BDF fonts from theme archives.Johannes Schickel
svn-id: r51585
2010-07-23GUI: Fix tooltip drawingEugene Sandulenko
With help of Tanoku tooltips were switched from widgets to dialogs which helped to fix nasty bug with background not being restored. Although it is basically a hack around inconsistent font backbuffering in our GUI code, for the time being it is feasible. The patch was extended with way to specify tooltip background in the theme file. svn-id: r51217