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path: root/gui/dialog.cpp
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2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-06erik's patch for bug #854470Max Horn
svn-id: r11521
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11223
2003-11-07fixed memory leak in TabWidgetMax Horn
svn-id: r11191
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-03removed PushButtonWidgetMax Horn
svn-id: r11120
2003-11-02more changes to allow widget nesting to fully workMax Horn
svn-id: r11068
2003-11-02refactored code in Dialog::findWidget to Widget::findWidgetInChain; changed ↵Max Horn
NewGui::box() to take colors as param (instead of hard coding _color and _shadowColor) svn-id: r11061
2003-11-02make coordinate calculation based on position of parent -> needed for nested ↵Max Horn
widgets svn-id: r11058
2003-11-02introduced common base class GuiObject for Dialog/Widget -> step towards ↵Max Horn
making it possible to nest widgets (needed for TabWidget) svn-id: r11052
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-07-23Don't check for hotkeys when ascii is 0, since that is the default hotkeyTorbjörn Andersson
for widgets that have none. (This means the Shift key words in text edit widgets again, for instance.) svn-id: r9148
2003-07-22fixed button hotkeys in dialogs with a focused widget (e.g. the F5 save/load ↵Max Horn
dialog) svn-id: r9127
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanup .... LastPaweł Kołodziejski
svn-id: r6721
2002-11-22changed the key input system in NewGUI: pass both the keycode and the ascii ↵Max Horn
value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) svn-id: r5691
2002-11-21Implemented EditTextWidget; fixed Add Game/Remove Game in launcher; make use ↵Max Horn
of EditTextWidget in EditGameDialog; various other tweaks svn-id: r5665
2002-11-19added some preliminary game auto detect code to the launcher; this required ↵Max Horn
a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work svn-id: r5600
2002-11-10fixed dialog redrawing (when you switched in the save/load dialog between ↵Max Horn
save and load mode, it would loose the transparency) svn-id: r5512
2002-11-05make buttons 2 pixel wider (fixes 'Options' button); don't use non-portable ↵Max Horn
hack to swap ints svn-id: r5427
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-16patch #620627: mouse wheel support for NewGuiMax Horn
svn-id: r5169
2002-10-16dialogs now can be run 'modal'Max Horn
svn-id: r5168
2002-10-13some more launcher tweaksMax Horn
svn-id: r5138
2002-10-12revised options dialogMax Horn
svn-id: r5130
2002-10-01fixed ListWidget drawin/behaviour if there are less items than fit on one ↵Max Horn
page; enhanced launcher dialog to disable start button if nothing is selected svn-id: r5068
2002-09-28patch #612722: MI2 NewGui title fixMax Horn
svn-id: r5030
2002-09-19moved the Scumm specific dialogs to scumm/dialogs.*Max Horn
svn-id: r4973
2002-09-19Added overlay to OSystem interface; implemented overlay in SDL backend (all ↵Max Horn
other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X svn-id: r4971
2002-09-17Fix newgui crash, and commit patch 600645: Loom flashlight fixJames Brown
svn-id: r4958
2002-09-17Replace some exit()'s with a call to the OSystem quit method, as per 610251.James Brown
svn-id: r4956
2002-09-10removing debug messageMax Horn
svn-id: r4922
2002-09-08changed the way listbox draw selected items; list box now has a frame & ↵Max Horn
different spacing; clicking outside any widget doesn't cause the focus widget to loose focus; other tweaks svn-id: r4906
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
svn-id: r4903
2002-09-01more resolution fixesPaweł Kołodziejski
svn-id: r4895
2002-08-31fix for bug #599511 (crash when choosing 'about' option)Max Horn
svn-id: r4883
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-24synced with scummvmPaweł Kołodziejski
svn-id: r4821
2002-08-21refixed #includeMax Horn
svn-id: r4792
2002-08-21oops, accidentally checked in a hacked up version of this :-)Max Horn
svn-id: r4791
2002-08-21Initial revisionMax Horn
svn-id: r4785
2002-08-14moved to Sound classPaweł Kołodziejski
svn-id: r4744
2002-08-04Fixed (worked around?) the nested dialog redraw bug; slightly changed the ↵Max Horn
way mouseMoved events are handled in class Dialog svn-id: r4694
2002-08-04NewGUI fixes: save game numbering starts at 0; allow to load autosaveMax Horn
svn-id: r4693
2002-07-28added TODOMax Horn
svn-id: r4674
2002-07-28added constants for the default volumes; changed the volume ranges from ↵Max Horn
0-255 to 0-256 svn-id: r4670
2002-07-27heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you ↵Max Horn
can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save svn-id: r4656
2002-07-27added isEmpty() methods to String and List class; fixed crasher that occured ↵Max Horn
when saving/loading in NewGUI when nothing was selected svn-id: r4655