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path: root/gui/gui-manager.h
AgeCommit message (Collapse)Author
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-11-18GUI: Simplify Tooltip implementation.Johannes Schickel
Formerly there was much special handling for the Tooltip dialog in GuiManager::runLoop. This was replaced by overloading the event handling functions in Tooltip. Also the Tooltip was adapted to be run like every other normal dialog. svn-id: r54337
2010-11-16GUI: Push down some header (inter)dependenciesMax Horn
svn-id: r54267
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265