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2019-10-14GUI: Added easter eggEugene Sandulenko
2019-09-01TTS: RefactoringJaromir Wysoglad
* Delete multiple empty rows * Make getVolume non-virtual and leave just the implementation in base class * Resolve warning about signed / unsigned comparison in gui-manager * Clear availableVoices when updating voices on linux * By default set language to transMan language on windows (if the transMan is available) * Remove freeVoices method from Windows ttsMan, it isn't needed anymore
2019-09-01TTS: Remove "static" from initTextToSpeech()Jaromir Wysoglad
2019-09-01TTS: Implement tts state switching when needed.Jaromir Wysoglad
The state has to be pushed and poped when there is a transition between game and gui code.
2019-09-01TTS: Add voice selection to optionsJaromir Wysoglad
2018-01-27GUI: Remove Dialog::markAsDirty to expose full GUI redrawsBastien Bouclet
2017-03-10GUI: Allow delayed deletion of GuiObjectThierry Crozat
This is achieved by adding a list of GuiObject to delete to GuiManager and doing the deletion in GuiManager::runLoop. The main purpose of this is to avoid the deletion of ButtonWidget object while their ButtonWidget::sendCommand function is being called. For example the sendCommand of the Apply button of the OptionsDialog may cause a rebuild (if the GUI language was changed) which tries to delete the widgets inside the OptionsDialog, including the Apply button.
2016-07-03GUI: Make ScrollContainerWidget do full redrawAlexander Tkachev
2016-04-06GUI: When dialogs gain focus, inform them of the current mouse positionOri Avtalion
Previously, they only reacted to the mouse position once it was moved. This meant that if the cursor was on a button that just gained focus, it did not highlight. Fixes #7101.
2015-11-11GUI: Do not show splash when ran from launcherEugene Sandulenko
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-01-29GRAPHICS/GUI: Implement kerning support for Font.Johannes Schickel
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets.
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-11-18GUI: Simplify Tooltip implementation.Johannes Schickel
Formerly there was much special handling for the Tooltip dialog in GuiManager::runLoop. This was replaced by overloading the event handling functions in Tooltip. Also the Tooltip was adapted to be run like every other normal dialog. svn-id: r54337
2010-11-16GUI: Push down some header (inter)dependenciesMax Horn
svn-id: r54267
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265