Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-11 | Re-calculate the label width for EditGameDialog's language and platform pop-ups | Torbjörn Andersson | |
when the screen changes. svn-id: r23034 | |||
2006-06-03 | Re-align the launcher version string when the screen changes. It could be | Torbjörn Andersson | |
argued that the widget should do this automagically, but in most cases they should probably keep the same alignment at all resolutions, so this is the exception that (dis)proves the rule. svn-id: r22906 | |||
2006-06-03 | *Loads* of Common::String related optimizations. Woa, *tons* of methods were ↵ | Max Horn | |
copying strings needlessly svn-id: r22873 | |||
2006-05-30 | - Split global audio tab into audio and volume | Eugene Sandulenko | |
- More logical order in game options tab svn-id: r22774 | |||
2006-05-30 | Fix bug #1496582 "GUI: Default graphics mode not committing". | Eugene Sandulenko | |
svn-id: r22763 | |||
2006-05-29 | Introduces special switch for GraphicsWidget for use of theme transparency ↵ | Johannes Schickel | |
again. svn-id: r22746 | |||
2006-05-29 | - changes transparency parameter of Theme::drawSurface to alpha parameter. | Johannes Schickel | |
- adds possibility to draw GraphicsWidgets with alpha values. svn-id: r22738 | |||
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn | |
svn-id: r22456 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-04 | Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵ | Max Horn | |
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346 | |||
2006-05-04 | Turned the last remaining few GameDetector methods into static methods | Max Horn | |
svn-id: r22344 | |||
2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or ↵ | Max Horn | |
failure) svn-id: r22315 | |||
2006-04-20 | Fix compile with DISABLE_FANCY_THEME. | Won Star | |
svn-id: r22060 | |||
2006-04-19 | Started to prepare the gui for runtime resolution switches. | Johannes Schickel | |
(some little things could be missing yet though) svn-id: r22017 | |||
2006-04-17 | Fixes bug with wrong colors in the logo after a screen change. (this time it ↵ | Johannes Schickel | |
works!) svn-id: r21984 | |||
2006-04-16 | This should fix wrong colors of the scummvm logo in the new theme after ↵ | Johannes Schickel | |
screen change. svn-id: r21953 | |||
2006-04-16 | Fixed some breakage in the 'Add Game' code I recently introduced; added a ↵ | Max Horn | |
FIXME comment regarding the 'description' config file key svn-id: r21943 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) ↵ | Max Horn | |
to a minimum svn-id: r21426 | |||
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko | |
o Introduced .align text widget property o Moved all text widgets to use it and populated theme config file svn-id: r21420 | |||
2006-03-14 | Positioned logo properly, added different version number rendering and | Eugene Sandulenko | |
got rid of antialiasing artifacts svn-id: r21270 | |||
2006-03-14 | Rearrange launcher. | Eugene Sandulenko | |
Logo is still shown weirdly. svn-id: r21268 | |||
2006-03-09 | Converted last dialogs to new scheme. Now it seems to be everything. Please, | Eugene Sandulenko | |
test throghoutly. svn-id: r21157 | |||
2006-03-09 | - Removed the code from the launcher that adds language/platform to the | Max Horn | |
game descriptions. Doing this now is the responsibility of the engines. - Adapted the SCUMM engine to add lang/platform to the desc string if necessary. Other engines still have to be adapted (but many do not seem to need this at all, since they either are lang/platform agnostic, or already include this information in their MD5 tables). svn-id: r21154 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | Converted all scumm dialogs to new scheme | Eugene Sandulenko | |
svn-id: r21147 | |||
2006-03-08 | o Converted most (all?) widgets to new scheme. | Eugene Sandulenko | |
o Converted global options dialog to new scheme. svn-id: r21137 | |||
2006-03-07 | o More widgets fot alternative constructors | Eugene Sandulenko | |
o Cleanup of launcher dialog o Implemented useWithPrefix keyword svn-id: r21131 | |||
2006-03-07 | More work on customizable GUI. | Eugene Sandulenko | |
o Implemented special alias 'prev' o Added new calling scheme to several widgets o Partially converted launcher dialog to new scheme o Converted couple widgets of chooser dialog svn-id: r21118 | |||
2006-02-18 | EditGameDialog only needs the game description, not the full GameSettings -> ↵ | Max Horn | |
changing constructor accordingly svn-id: r20750 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20518 | |||
2006-01-28 | - Fixes a bug that the debugger crashed while opening | Johannes Schickel | |
- Changed gradient calculating - added background saving for all dialog/widget backgrounds for now (change that later maybe) - changed ScummDialog to use the colors of our launcher dialog svn-id: r20276 | |||
2006-01-28 | Always save gameid. | Travis Howell | |
svn-id: r20260 | |||
2006-01-27 | - adds the new gui renderer also a new implementation for the classic gui | Johannes Schickel | |
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227 | |||
2006-01-21 | Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵ | Max Horn | |
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-08-18 | I forgot there were path buttons in this file. They, too, need to be wider | Torbjörn Andersson | |
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702 | |||
2005-08-10 | committed patch #1255847, thanks Simon Sawatzki. | Gregory Montoir | |
svn-id: r18653 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-03 | Cleanup. | Torbjörn Andersson | |
svn-id: r18324 | |||
2005-05-20 | Added big editable text widget, and removed some cruft. I think this means | Torbjörn Andersson | |
that all our widgets are able to scale themselves now, but I could be mistaken. svn-id: r18192 | |||
2005-05-19 | Big version of the popup widget. It could use a bit more polish, though... | Torbjörn Andersson | |
svn-id: r18185 | |||
2005-05-19 | More scaling work. It's still more about infrastructure than layout: I want | Torbjörn Andersson | |
to give each widget the opportunity to scale itself. There's a slight regression this time, though: In the small version of the GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not good. svn-id: r18182 | |||
2005-05-18 | Some more scaling work. Parts of the options dialogs scale themselves. Some | Torbjörn Andersson | |
of them better than others. svn-id: r18165 | |||
2005-05-18 | Made use of addCheckbox(). I had to add an alternative form of the function | Torbjörn Andersson | |
because most checkboxes are on tabs. (We'll probably need a similar form of addButton() as well.) svn-id: r18161 | |||
2005-05-17 | Added "big" version of the Tab widget, and made use of it. | Torbjörn Andersson | |
svn-id: r18134 | |||
2005-05-16 | Fixed the SoundFont button's behaviour in the Edit Game dialog. | Torbjörn Andersson | |
svn-id: r18125 | |||
2005-05-16 | Enlarge the option dialogs; note that the widgets should be rearranged / ↵ | Max Horn | |
enlarged, too; they aren't yet svn-id: r18123 |