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author | Eugene Sandulenko | 2005-07-30 21:11:48 +0000 |
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committer | Eugene Sandulenko | 2005-07-30 21:11:48 +0000 |
commit | 6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch) | |
tree | c44c4e61f18ddd537f7082cb48869cf33d422fbd /gui/launcher.cpp | |
parent | 86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff) | |
download | scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.tar.gz scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.tar.bz2 scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.zip |
Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 51ffa0d81b..4a5b6d7e9f 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -58,8 +58,8 @@ enum { kEditGameCmd = 'EDTG', kRemoveGameCmd = 'REMG', kQuitCmd = 'QUIT', - - + + kCmdGlobalGraphicsOverride = 'OGFX', kCmdGlobalAudioOverride = 'OSFX', kCmdGlobalMIDIOverride = 'OMID', @@ -82,7 +82,7 @@ public: DomainEditTextWidget(GuiObject *boss, int x, int y, int w, int h, const String &text, WidgetSize ws = kNormalWidgetSize) : EditTextWidget(boss, x, y, w, h, text, ws) { } - + protected: bool tryInsertChar(char c, int pos) { if (isalnum(c) || c == '-' || c == '_') { @@ -141,7 +141,7 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target) const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); - + _w = screenW - 2 * 10; GUI::WidgetSize ws; @@ -162,7 +162,7 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target) buttonWidth = kButtonWidth; labelWidth = 60; } - + const int x = 5; const int w = _w - 15; const int vBorder = 5; // Tab border @@ -426,7 +426,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat } // Change path for extra game data (eg, using sword cutscenes when playing via CD) - case kCmdExtraBrowser: { + case kCmdExtraBrowser: { BrowserDialog browser("Select additional game directory", true); if (browser.runModal() > 0) { // User made his choice... @@ -490,9 +490,9 @@ LauncherDialog::LauncherDialog(GameDetector &detector) const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); - + const int hBorder = 10; - + _w = screenW; _h = screenH; @@ -546,7 +546,7 @@ LauncherDialog::LauncherDialog(GameDetector &detector) // Restore last selection String last = ConfMan.get(String("lastselectedgame"), ConfigManager::kApplicationDomain); selectGame(last); - + // En-/disable the buttons depending on the list selection updateButtons(); @@ -575,11 +575,11 @@ void LauncherDialog::close() { // Save last selection const int sel = _list->getSelected(); if (sel >= 0) - ConfMan.set(String("lastselectedgame"), _domains[sel], ConfigManager::kApplicationDomain); + ConfMan.set(String("lastselectedgame"), _domains[sel], ConfigManager::kApplicationDomain); else ConfMan.removeKey(String("lastselectedgame"), ConfigManager::kApplicationDomain); - - ConfMan.flushToDisk(); + + ConfMan.flushToDisk(); Dialog::close(); } @@ -625,7 +625,7 @@ void LauncherDialog::addGame() { // 1) show a dir selection dialog which lets the user pick the directory // the game data resides in. // 2) try to auto detect which game is in the directory, if we cannot - // determine it uniquely preent a list of candidates to the user + // determine it uniquely preent a list of candidates to the user // to pick from // 3) Display the 'Edit' dialog for that item, letting the user specify // an alternate description (to distinguish multiple versions of the @@ -640,7 +640,7 @@ void LauncherDialog::addGame() { // ...so let's determine a list of candidates, games that // could be contained in the specified directory. DetectedGameList candidates(PluginManager::instance().detectGames(files)); - + int idx; if (candidates.isEmpty()) { // No game was found in the specified directory @@ -655,7 +655,7 @@ void LauncherDialog::addGame() { StringList list; for (idx = 0; idx < (int)candidates.size(); idx++) list.push_back(candidates[idx].description); - + ChooserDialog dialog("Pick the game:"); dialog.setList(list); idx = dialog.runModal(); @@ -680,7 +680,7 @@ void LauncherDialog::addGame() { ConfMan.set("description", result.description, domain); } ConfMan.set("path", dir.path(), domain); - + const bool customLanguage = (result.language != Common::UNK_LANG); const bool customPlatform = (result.platform != Common::kPlatformUnknown); @@ -729,7 +729,7 @@ void LauncherDialog::addGame() { void LauncherDialog::removeGame(int item) { MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No"); - + if (alert.runModal() == GUI::kMessageOK) { // Remove the currently selected game from the list assert(item >= 0); @@ -737,7 +737,7 @@ void LauncherDialog::removeGame(int item) { // Write config to disk ConfMan.flushToDisk(); - + // Update the ListWidget and force a redraw updateListing(); draw(); @@ -745,7 +745,7 @@ void LauncherDialog::removeGame(int item) { } void LauncherDialog::editGame(int item) { - // Set game specifc options. Most of these should be "optional", i.e. by + // Set game specifc options. Most of these should be "optional", i.e. by // default set nothing and use the global ScummVM settings. E.g. the user // can set here an optional alternate music volume, or for specific games // a different music driver etc. |