Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-13 | Disable clear soundfont path button when path is not selected. | Eugene Sandulenko | |
svn-id: r25568 | |||
2007-02-11 | Fix for bug #1656870 (GUI: MassAdd: One Has to click twice to confirm) | Max Horn | |
svn-id: r25491 | |||
2007-02-04 | Make Add Button caption react to Shift key. | Eugene Sandulenko | |
svn-id: r25373 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-28 | Pass objects by (const) ref instead of value; only set game description in ↵ | Max Horn | |
the config file if one has been specified svn-id: r25243 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-11-19 | Fixed excessive indentation and removed leftover printf. | Torbjörn Andersson | |
svn-id: r24749 | |||
2006-11-13 | Patch #1595705: "Select last game when removing the last game of the list" | Eugene Sandulenko | |
svn-id: r24707 | |||
2006-10-25 | - Fix crash if theme_logo.visible is set to true in a classic theme config file | Johannes Schickel | |
svn-id: r24513 | |||
2006-10-25 | - renamed GUI::ThemeNew to GUI::ThemeModern | Johannes Schickel | |
- renamed ThemeNew.cpp to ThemeModern.cpp svn-id: r24512 | |||
2006-10-02 | Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click ↵ | Max Horn | |
'Add...' button to use at your own risk) svn-id: r24085 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-21 | Fix bug #1562795: "Bug with auto-generated game IDs" | Eugene Sandulenko | |
svn-id: r23960 | |||
2006-08-04 | Renamed handleScreenChanged() -> reflowLayout() in the GUI code | Max Horn | |
svn-id: r23662 | |||
2006-07-22 | Clear the active domain when (re)opening the launcher dialog. This fixes bug | Torbjörn Andersson | |
#1523050. svn-id: r23571 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-20 | Applied patches from bug report #1276480, "GUI: Accented characters". This | Torbjörn Andersson | |
changes quite a lot of things in the font renderer and the convbdf tools, so there may be regressions, but we want this feature for 0.9.0. svn-id: r23208 | |||
2006-06-15 | - Make tabs narrower so they all fit on screen. Now navigation buttons | Eugene Sandulenko | |
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130 | |||
2006-06-15 | - Consistent order of tabs between global and game options | Eugene Sandulenko | |
- Consistent order of paths on paths tab in global and game options svn-id: r23118 | |||
2006-06-11 | Patch from bugreport #1503715: "Quit should clear domain" | Eugene Sandulenko | |
svn-id: r23036 | |||
2006-06-11 | Re-calculate the label width for EditGameDialog's language and platform pop-ups | Torbjörn Andersson | |
when the screen changes. svn-id: r23034 | |||
2006-06-03 | Re-align the launcher version string when the screen changes. It could be | Torbjörn Andersson | |
argued that the widget should do this automagically, but in most cases they should probably keep the same alignment at all resolutions, so this is the exception that (dis)proves the rule. svn-id: r22906 | |||
2006-06-03 | *Loads* of Common::String related optimizations. Woa, *tons* of methods were ↵ | Max Horn | |
copying strings needlessly svn-id: r22873 | |||
2006-05-30 | - Split global audio tab into audio and volume | Eugene Sandulenko | |
- More logical order in game options tab svn-id: r22774 | |||
2006-05-30 | Fix bug #1496582 "GUI: Default graphics mode not committing". | Eugene Sandulenko | |
svn-id: r22763 | |||
2006-05-29 | Introduces special switch for GraphicsWidget for use of theme transparency ↵ | Johannes Schickel | |
again. svn-id: r22746 | |||
2006-05-29 | - changes transparency parameter of Theme::drawSurface to alpha parameter. | Johannes Schickel | |
- adds possibility to draw GraphicsWidgets with alpha values. svn-id: r22738 | |||
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn | |
svn-id: r22456 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-04 | Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵ | Max Horn | |
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346 | |||
2006-05-04 | Turned the last remaining few GameDetector methods into static methods | Max Horn | |
svn-id: r22344 | |||
2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or ↵ | Max Horn | |
failure) svn-id: r22315 | |||
2006-04-20 | Fix compile with DISABLE_FANCY_THEME. | Won Star | |
svn-id: r22060 | |||
2006-04-19 | Started to prepare the gui for runtime resolution switches. | Johannes Schickel | |
(some little things could be missing yet though) svn-id: r22017 | |||
2006-04-17 | Fixes bug with wrong colors in the logo after a screen change. (this time it ↵ | Johannes Schickel | |
works!) svn-id: r21984 | |||
2006-04-16 | This should fix wrong colors of the scummvm logo in the new theme after ↵ | Johannes Schickel | |
screen change. svn-id: r21953 | |||
2006-04-16 | Fixed some breakage in the 'Add Game' code I recently introduced; added a ↵ | Max Horn | |
FIXME comment regarding the 'description' config file key svn-id: r21943 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) ↵ | Max Horn | |
to a minimum svn-id: r21426 | |||
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko | |
o Introduced .align text widget property o Moved all text widgets to use it and populated theme config file svn-id: r21420 | |||
2006-03-14 | Positioned logo properly, added different version number rendering and | Eugene Sandulenko | |
got rid of antialiasing artifacts svn-id: r21270 | |||
2006-03-14 | Rearrange launcher. | Eugene Sandulenko | |
Logo is still shown weirdly. svn-id: r21268 | |||
2006-03-09 | Converted last dialogs to new scheme. Now it seems to be everything. Please, | Eugene Sandulenko | |
test throghoutly. svn-id: r21157 | |||
2006-03-09 | - Removed the code from the launcher that adds language/platform to the | Max Horn | |
game descriptions. Doing this now is the responsibility of the engines. - Adapted the SCUMM engine to add lang/platform to the desc string if necessary. Other engines still have to be adapted (but many do not seem to need this at all, since they either are lang/platform agnostic, or already include this information in their MD5 tables). svn-id: r21154 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | Converted all scumm dialogs to new scheme | Eugene Sandulenko | |
svn-id: r21147 | |||
2006-03-08 | o Converted most (all?) widgets to new scheme. | Eugene Sandulenko | |
o Converted global options dialog to new scheme. svn-id: r21137 | |||
2006-03-07 | o More widgets fot alternative constructors | Eugene Sandulenko | |
o Cleanup of launcher dialog o Implemented useWithPrefix keyword svn-id: r21131 | |||
2006-03-07 | More work on customizable GUI. | Eugene Sandulenko | |
o Implemented special alias 'prev' o Added new calling scheme to several widgets o Partially converted launcher dialog to new scheme o Converted couple widgets of chooser dialog svn-id: r21118 |