Age | Commit message (Collapse) | Author |
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svn-id: r24938
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svn-id: r24656
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svn-id: r24233
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- Added runtime theme switching
svn-id: r24213
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svn-id: r23668
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svn-id: r22928
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for the main loop to check for _needRedraw. Otherwise subsequent events can
cause widgets to be redrawn before the theme has had a chance to re-open the
dialogs, and this could cause at least the modern theme to crash.
svn-id: r22860
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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recives a EVENT_SCREEN_CHANGED.
svn-id: r22025
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- adds three different font styles to the themes (normal, bold (default one), italic)
- implements code for specifing the font files in the theme config ('fontfile_normal','fontfile_bold' and 'fontfile_italic' in the 'extra' section)
- changes EditTextWidget to use the normal font (has some minor aligment problems with the caret now, though)
- extends the FontManager (new functions: getFontByName, assignFontToName, removeFontName)
- adds the font style constans to the builtin constants for the evaluator)
svn-id: r21868
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to a minimum
svn-id: r21426
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o Converted global options dialog to new scheme.
svn-id: r21137
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o Implemented special alias 'prev'
o Added new calling scheme to several widgets
o Partially converted launcher dialog to new scheme
o Converted couple widgets of chooser dialog
svn-id: r21118
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svn-id: r20518
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r20088
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svn-id: r19142
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svn-id: r18604
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svn-id: r18326
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old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING,
_scaleFactor and _scaleEnable.
Also removed drawBitmap() since we no longer use bitmaps for widget
decorations.
svn-id: r18310
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that all our widgets are able to scale themselves now, but I could be
mistaken.
svn-id: r18192
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were being drawn at unscaled coordinates.) I don't know if this is the
correct fix, but the change is small and easy to revert, if need be.
svn-id: r18072
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svn-id: r18060
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svn-id: r17646
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svn-id: r17620
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reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
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games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to
svn-id: r16467
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svn-id: r16460
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svn-id: r16455
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(see also patch #1095133)
svn-id: r16454
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allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
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svn-id: r16398
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svn-id: r15886
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svn-id: r14624
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(you only have to recompile a single file now); foundation for future run-time font switching...
svn-id: r14623
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add some unit tests for this...
svn-id: r13776
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svn-id: r13430
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svn-id: r13364
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svn-id: r13357
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svn-id: r13244
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SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
svn-id: r13243
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NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
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svn-id: r12176
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svn-id: r11450
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'arbitrary' BDF fonts (via convbdf)
svn-id: r11350
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svn-id: r11255
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svn-id: r11223
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ellipsis (disabled for the EditTextWidget for now)
svn-id: r11136
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NewGui::box() to take colors as param (instead of hard coding _color and _shadowColor)
svn-id: r11061
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