index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gui
/
options.cpp
Age
Commit message (
Expand
)
Author
2005-01-10
Add keys mapping option to the main option dialog for WinCE - useful for Smar...
Nicolas Bacca
2005-01-01
Updated copyright
Max Horn
2004-12-27
Use SoundMixer::kMaxMixerVolume
Max Horn
2004-12-25
Get rid of the useless & troublesome master_volume
Max Horn
2004-12-02
Moved MidiDriver creation code into the MidiDriver class (as static methods),...
Max Horn
2004-11-20
Changed the FilesystemNode implementation to make it easier to use (client co...
Max Horn
2004-11-15
Add global extrapath to GUI and to default directories list.
Eugene Sandulenko
2004-10-06
PalmOS update
Chris Apers
2004-09-28
including sys/param.h causes several conflicts with symbol names we use, so d...
Max Horn
2004-09-28
use MAXPATHLEN for path buffer size
Jonathan Gray
2004-08-06
Make the global savepath button match the look & feel of the 'local' one; fix...
Max Horn
2004-04-06
Changed "voice_volume" to "speech_volume" for consistency with the Broken
Torbjörn Andersson
2004-04-05
added voice group volume to scumm engine for imuse digital and implemeted vol...
Paweł Kołodziejski
2004-03-17
Fix for bug #917532 (GUI: BrowserDialog return value)
Max Horn
2004-03-15
Aaargh, didn't mean to commit this...
Max Horn
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-24
Fix graphic options on WinCE
Nicolas Bacca
2004-02-22
avoid #include scaler.h
Max Horn
2004-01-26
Hide unnecessary options for CE in the main options dialog
Nicolas Bacca
2004-01-17
Launcher subtitles checkbox (is Sound the right place for this? I dunno..)
James Brown
2004-01-16
Hack for Launcher Scaler dropdown. Backends using the Launcher will need to i...
James Brown
2004-01-06
updated copyright notice
Max Horn
2003-11-10
added namespace GUI
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
added checkboxes to the 'Edit Game...' dialog which let the user determine wh...
Max Horn
2003-11-05
make savepath settings persistent
Max Horn
2003-11-05
refactored common code into a new class OptionsDialog; various fixes and clea...
Max Horn
2003-11-05
added multi_midi/native_mt32 settings (we *really* need to come up with a goo...
Max Horn
2003-11-05
save fullscreen/aspect ratio settings; fix midi driver selection (driver was ...
Max Horn
2003-11-04
modified NewGui::drawString to shorten strings which don't fit using ellipsis...
Max Horn
2003-11-04
Added some more dummy checkboxes, functionality to be added
Max Horn
2003-11-03
Fiddling with new tab widget
James Brown
2003-11-03
tiny position tweaks
Max Horn
2003-11-03
added a builtin label to PopUpWidget
Max Horn
2003-11-03
added built-in label for SliderWidget
Max Horn
2003-11-03
oops
Max Horn
2003-11-03
use TabWidget for GlobalOptionsDialog
Max Horn
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
fixed Widget::draw for bordered items to adjust _h; removed unused label para...
Max Horn
2003-10-18
We proudly present the latest installment of our hit series 'Untangle the mes...
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-02
cleanup & restructuring; in particular move the midi driver list to its own s...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
2003-06-12
Made notation of transient config domains consistent.
Jamieson Christian
2003-06-11
Fix for bug [741592] GUI: Switching music driver mixes up music
Jamieson Christian
2003-05-29
fixed compilation
Paweł Kołodziejski
2003-05-27
put in explicit unistd.h for getcwd (this helps BeOS)
Max Horn
2003-04-10
fixed GP32 port
Joost Peters
2003-04-03
Save game path setting is not meaningful on the Dreamcast.
Marcus Comstedt
[prev]
[next]