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authorMax Horn2003-11-04 21:17:33 +0000
committerMax Horn2003-11-04 21:17:33 +0000
commit597ddcfa1706d2d3fcec898c42d258ab2dc087e4 (patch)
tree293b88d982ee0c532da366c6ffe77dbf6c3c8d82 /gui/options.cpp
parent84efb90484233804ef27a54f46c902fddf2f27b1 (diff)
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Added some more dummy checkboxes, functionality to be added
svn-id: r11135
Diffstat (limited to 'gui/options.cpp')
-rw-r--r--gui/options.cpp40
1 files changed, 33 insertions, 7 deletions
diff --git a/gui/options.cpp b/gui/options.cpp
index baffb76946..f5de911609 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -65,7 +65,9 @@ enum {
GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
: Dialog(10, 20, 320 - 2 * 10, 200 - 2 * 20) {
+ CheckboxWidget *check;
const int vBorder = 5;
+ int yoffset;
// The tab widget
TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2*vBorder);
@@ -74,12 +76,14 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
// 1) The graphics tab
//
tab->addTab("Graphics");
+ yoffset = vBorder;
// The GFX mode popup & a label
// TODO - add an API to query the list of available GFX modes, and to get/set the mode
//new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
PopUpWidget *gfxPopUp;
- gfxPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Graphics mode: ", 100);
+ gfxPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Graphics mode: ", 100);
+ yoffset += 16;
// Ender: We don't really want a <default> here at all, we want to setSelected to the current global
gfxPopUp->appendEntry("<default>");
@@ -91,6 +95,9 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
gfxPopUp->appendEntry("Super2xSAI");
gfxPopUp->appendEntry("SuperEagle");
gfxPopUp->appendEntry("AdvMAME2x");
+ gfxPopUp->appendEntry("AdvMAME3x");
+ gfxPopUp->appendEntry("hq2x");
+ gfxPopUp->appendEntry("hq3x");
gfxPopUp->appendEntry("TV2x");
gfxPopUp->appendEntry("DotMatrix");
gfxPopUp->setSelected(0);
@@ -98,18 +105,29 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
// FIXME - disable GFX popup for now
gfxPopUp->setEnabled(false);
+#if 1
// TODO: Aspect ratio setting
// TODO: Fullscreen setting
+ check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "Fullscreen mode");
+ check->setState(ConfMan.getBool("fullscreen"));
+ yoffset += 16;
+
+ check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "Aspect ratio correction");
+ check->setState(ConfMan.getBool("aspect_ratio"));
+ yoffset += 16;
+#endif
//
// 2) The audio tab
//
tab->addTab("Audio");
+ yoffset = vBorder;
// The MIDI mode popup & a label
//new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Music driver: ", kTextAlignRight);
- _midiPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Music driver: ", 100);
+ _midiPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Music driver: ", 100);
+ yoffset += 16;
// Populate it
const MidiDriverDescription *md = getAvailableMidiDrivers();
@@ -125,8 +143,6 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
_midiPopUp->setSelected(midiSelected);
// Volume controllers
- int yoffset = vBorder + 16;
-
_masterVolumeSlider = new SliderWidget(tab, 5, yoffset, 185, 12, "Master volume: ", 100, kMasterVolumeChanged);
_masterVolumeLabel = new StaticTextWidget(tab, 200, yoffset+2, 24, 16, "100%", kTextAlignLeft);
_masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255);
@@ -145,21 +161,31 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
_sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
yoffset += 16;
+#if 1
// TODO: cd drive setting
// TODO: multi midi setting
// TODO: native mt32 setting
+ check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "Mixed Adlib/MIDI mode");
+ check->setState(ConfMan.getBool("multi_midi"));
+ yoffset += 16;
+
+ check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "True Roland MT-32 (disable GM emulation)");
+ check->setState(ConfMan.getBool("native_mt32"));
+ yoffset += 16;
+#endif
//
// 3) The miscellaneous tab
//
tab->addTab("Misc");
+ yoffset = vBorder;
#if !( defined(__DC__) || defined(__GP32__) )
// Save game path
- new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Savegame path: ", kTextAlignRight);
- _savePath = new StaticTextWidget(tab, 105, vBorder+2, 180, kLineHeight, "/foo/bar", kTextAlignLeft);
- new ButtonWidget(tab, 105, vBorder+14, 64, 16, "Choose...", kChooseSaveDirCmd, 0);
+ new StaticTextWidget(tab, 5, yoffset+2, 100, kLineHeight, "Savegame path: ", kTextAlignRight);
+ _savePath = new StaticTextWidget(tab, 105, yoffset+2, 180, kLineHeight, "/foo/bar", kTextAlignLeft);
+ new ButtonWidget(tab, 105, yoffset+14, 64, 16, "Choose...", kChooseSaveDirCmd, 0);
// TODO: set _savePath to the current save path
Common::String dir(ConfMan.get("savepath"));