Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-11-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-11-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-11-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-10-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-10-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-09-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-09-12 | GUI: Remove mostly-broken audio output sample rate control | Colin Snover | |
Removing this GUI control was suggested as far back as 2011 at <http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>. There were no objections, but it was never removed. When working on audio latency bugs, I independently rediscovered that the GUI option was broken: the per-game options would *never* work, and the option would not take effect until ScummVM was restarted because there is no API for interacting with the backend audio mixer. So now, it is finally gone. Primarily for the sake of future troubleshooting, configurability of the audio sample frequency within SdlMixerManager is maintained for the moment, but now users will need to edit their ScummVM configuration file manually to change it. | |||
2017-09-11 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-08-14 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-08-07 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-07-31 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-07-17 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-07-10 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-06-26 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-06-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-06-09 | GUI: Improve calculation for savegame thumbnail labels | Tarek Soliman | |
Instead of shrinking the rect based on how many labels aren't there, expand the rect based on how many labels are there. Closes gh-958 | |||
2017-05-29 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-05-22 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-05-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-05-01 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-17 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-10 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-03-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-03-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-03-04 | GUI: Regenerated built-in theme | Eugene Sandulenko | |
2017-03-04 | PSP2: Add Playstation Vita (PSP2) support | cpasjuste | |
2017-02-28 | GUI: Give each tab in TabWidget its own width | Willem Jan Palenstijn | |
The width of each tab is now computed from its title, independently of the other tabs. This increases the number of tabs that fit on the screen. This rewrite also fixes a bug where if the window size increased while _firstVisibleTab > 0, some tabs would become inaccessible when the scroll buttons were hidden. The layout key Globals.TabWidget.Tab.Width is now treated as minimal tab width. This is set so that the tabs fit reasonably well in lowres layouts. At the same time, this reduces the lowres scroll buttons heights to fit. This patch makes the Nintento DS hacks in TabWidget obsolete. (Hopefully! I'm not able to test.) | |||
2017-02-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-02-22 | SDL: Fix erratic analog pointer + control options | rsn8887 | |
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define) | |||
2017-02-21 | Merge pull request #905 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: added tab Control in main Options menu for switching some features | |||
2017-02-14 | ANDROIDSDL: implemented checkbox for swap menu and back buttons | lubomyr | |
2017-02-14 | ANDROIDSDL: backend related checking in options.cpp replaced with ↵ | lubomyr | |
hasFeature... condition, renamed some fields and methods | |||
2017-02-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-01-31 | ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu | lubomyr | |
2017-01-30 | ANDROIDSDL: implemented checkbox for change mouse mode in Options menu | lubomyr | |
2017-01-30 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-01-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-01-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-12-26 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-12-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-12-12 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-12-05 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-28 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-28 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-28 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-28 | I18N: Regenerate translations data file | Thierry Crozat | |