Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-04 | BACKENDS: Remove references to the GP32 backend | Cameron Cawley | |
2018-10-31 | GUI: Fix duplicate include guard | Michał Janiszewski | |
The guard clashed with engines/dialogs.h | |||
2018-10-22 | GUI: Unset stretch-mode in game settings not overriding global settings | Thierry Crozat | |
2018-10-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-10-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-10-11 | GUI: Fix Mouse Wheel Input for Unknown Game Dialog. | D G Turner | |
This should also fix this for other instances of ScrollContainer, though the dialogs / widgets may require the same change. This fixes bug Trac #10741. | |||
2018-10-10 | GUI: Disable Current View Selection Button in Save/Load Chooser. | D G Turner | |
Switching between List and Grid views causes a nasty redraw flicker. This also occurs if you press the button for the current view type. This patch does not fix the underlying refresh issue, but it does disable the button for the current view type as pressing this is not useful in any case. This is a partial fix for bug Trac #10441. | |||
2018-10-08 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-10-01 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-09-28 | GUI: Fix mass add not showing some variants if one is already known | Bastien Bouclet | |
2018-09-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-09-10 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-09-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-08-27 | GUI: Clean up file browser path entry | Bastien Bouclet | |
2018-08-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-08-22 | GUI: Add editable path in file browser dialog | Chatziargyriou Eleftheria | |
2018-08-18 | GUI: Replace use of strdup with Common::String | Colin Snover | |
strdup is a POSIX API, not an ANSI C API. It is not available with -std=c++11 on newlib-based systems, and VS 2015 will throw errors unless it is #defined to alias to _strdup or unless deprecation warnings are turned off (which is not a good idea in general). Common::String is a safer and potentially faster (due to small string optimisation) alternative, so prefer it instead. | |||
2018-08-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-08-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-30 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-29 | GUI: Fix graphics options visibility depending on supported featuress | Thierry Crozat | |
2018-07-24 | GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up | Thierry Crozat | |
2018-07-24 | GUI: Handle continous scrolling in ScrollContainer | Thierry Crozat | |
When keeping the scrollbar up or down arrow pressed in a ScrollContainer is now scrolls continously, as it was already doing in the ListWidget. | |||
2018-07-24 | GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel | Thierry Crozat | |
The single step is the amount of scroll done when clicking once on the scrollbar up or down arrow. It used to be 1 entry, but for the ScrollContainer 1 entry is 1 pixel, which was too litle. Now the single step can be set to a multiple entries. | |||
2018-07-24 | GUI: Fix container widgets not receiving events | Thierry Crozat | |
2018-07-23 | GUI: Sync the embedded classic theme | Bastien Bouclet | |
2018-07-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-22 | GUI: Use consistent capitalization for options | Thierry Crozat | |
As discussed on the mailing list we should use title capitalization only for push buttons and tabs and use sentence capitalization for everything else. | |||
2018-07-22 | GUI: Fix crash when accessing options from GMM | Thierry Crozat | |
2018-07-22 | GUI: Use ScrollContainer in graphics tab | Thierry Crozat | |
This fixes bug #10634 - GUI: Options cutoff for Edit Game when Graphics mode is x2 or less | |||
2018-07-20 | ILLUSIONS: Enable illusions engine by default | Eric Fry | |
Add credits info for illusions engine | |||
2018-07-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-13 | GUI: Bump theme version | Thierry Crozat | |
I meant to, but forgot, to do it when adding the stretch factor to the Options dialog. Doing it now should prevent from using older themes that do not have the position for this widget. | |||
2018-07-09 | GUI: Show saveload date/time, or playtime even if thumbnail not enabled | David Fioramonti | |
Previously, if playtime or date/time support was added it would not be displayed unless thumbnail support was also valid. Now they will be shown even if the thumbnail is not valid. No container is shown if only metainfo support is enabled. | |||
2018-07-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-08 | GUI: Add Stretch Mode selection in Options dialog | Thierry Crozat | |
2018-07-02 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-30 | GUI: Fix null pointer dereference in mass add | Bastien Bouclet | |
When looking for duplicates if the detected game had an unknown platform or an unknown language, the string for the corresponding code is null, resulting in a null pointer dereference. | |||
2018-06-29 | GUI: Added license for M+ fonts (PD) | Eugene Sandulenko | |
2018-06-29 | GUI: Added font, used in Japanese Riven menus | Eugene Sandulenko | |
2018-06-27 | GUI: Grey out unlaunchable games in launcher | Adrian Frühwirth | |
2018-06-25 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-17 | CREDITS: Add dafioram to the Mohawk section | Bastien Bouclet | |
2018-06-11 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-04 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-05-28 | GUI: Improve layout update for UnknownGameDialog | Thierry Crozat | |
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well. | |||
2018-05-28 | GUI: Use ScrollContainerWidget in unknown game dialog | Thierry Crozat | |
This should fix issues when the text to display in the dialog is too big to fit on the screen. | |||
2018-05-28 | GUI: Move UnknownGameDialog to gui | Thierry Crozat | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games |