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2018-11-04BACKENDS: Remove references to the GP32 backendCameron Cawley
2018-10-31GUI: Fix duplicate include guardMichał Janiszewski
The guard clashed with engines/dialogs.h
2018-10-22GUI: Unset stretch-mode in game settings not overriding global settingsThierry Crozat
2018-10-18I18N: Regenerate translations data fileThierry Crozat
2018-10-15I18N: Regenerate translations data fileThierry Crozat
2018-10-11GUI: Fix Mouse Wheel Input for Unknown Game Dialog.D G Turner
This should also fix this for other instances of ScrollContainer, though the dialogs / widgets may require the same change. This fixes bug Trac #10741.
2018-10-10GUI: Disable Current View Selection Button in Save/Load Chooser.D G Turner
Switching between List and Grid views causes a nasty redraw flicker. This also occurs if you press the button for the current view type. This patch does not fix the underlying refresh issue, but it does disable the button for the current view type as pressing this is not useful in any case. This is a partial fix for bug Trac #10441.
2018-10-08I18N: Regenerate translations data fileThierry Crozat
2018-10-01I18N: Regenerate translations data fileThierry Crozat
2018-09-28GUI: Fix mass add not showing some variants if one is already knownBastien Bouclet
2018-09-24I18N: Regenerate translations data fileThierry Crozat
2018-09-10I18N: Regenerate translations data fileThierry Crozat
2018-09-03I18N: Regenerate translations data fileThierry Crozat
2018-08-27GUI: Clean up file browser path entryBastien Bouclet
2018-08-27I18N: Regenerate translations data fileThierry Crozat
2018-08-22GUI: Add editable path in file browser dialogChatziargyriou Eleftheria
2018-08-18GUI: Replace use of strdup with Common::StringColin Snover
strdup is a POSIX API, not an ANSI C API. It is not available with -std=c++11 on newlib-based systems, and VS 2015 will throw errors unless it is #defined to alias to _strdup or unless deprecation warnings are turned off (which is not a good idea in general). Common::String is a safer and potentially faster (due to small string optimisation) alternative, so prefer it instead.
2018-08-13I18N: Regenerate translations data fileThierry Crozat
2018-08-06I18N: Regenerate translations data fileThierry Crozat
2018-07-30I18N: Regenerate translations data fileThierry Crozat
2018-07-29GUI: Fix graphics options visibility depending on supported featuressThierry Crozat
2018-07-24GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse upThierry Crozat
2018-07-24GUI: Handle continous scrolling in ScrollContainerThierry Crozat
When keeping the scrollbar up or down arrow pressed in a ScrollContainer is now scrolls continously, as it was already doing in the ListWidget.
2018-07-24GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixelThierry Crozat
The single step is the amount of scroll done when clicking once on the scrollbar up or down arrow. It used to be 1 entry, but for the ScrollContainer 1 entry is 1 pixel, which was too litle. Now the single step can be set to a multiple entries.
2018-07-24GUI: Fix container widgets not receiving eventsThierry Crozat
2018-07-23GUI: Sync the embedded classic themeBastien Bouclet
2018-07-23I18N: Regenerate translations data fileThierry Crozat
2018-07-22GUI: Use consistent capitalization for optionsThierry Crozat
As discussed on the mailing list we should use title capitalization only for push buttons and tabs and use sentence capitalization for everything else.
2018-07-22GUI: Fix crash when accessing options from GMMThierry Crozat
2018-07-22GUI: Use ScrollContainer in graphics tabThierry Crozat
This fixes bug #10634 - GUI: Options cutoff for Edit Game when Graphics mode is x2 or less
2018-07-20ILLUSIONS: Enable illusions engine by defaultEric Fry
Add credits info for illusions engine
2018-07-16I18N: Regenerate translations data fileThierry Crozat
2018-07-13GUI: Bump theme versionThierry Crozat
I meant to, but forgot, to do it when adding the stretch factor to the Options dialog. Doing it now should prevent from using older themes that do not have the position for this widget.
2018-07-09GUI: Show saveload date/time, or playtime even if thumbnail not enabledDavid Fioramonti
Previously, if playtime or date/time support was added it would not be displayed unless thumbnail support was also valid. Now they will be shown even if the thumbnail is not valid. No container is shown if only metainfo support is enabled.
2018-07-09I18N: Regenerate translations data fileThierry Crozat
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-02I18N: Regenerate translations data fileThierry Crozat
2018-06-30GUI: Fix null pointer dereference in mass addBastien Bouclet
When looking for duplicates if the detected game had an unknown platform or an unknown language, the string for the corresponding code is null, resulting in a null pointer dereference.
2018-06-29GUI: Added license for M+ fonts (PD)Eugene Sandulenko
2018-06-29GUI: Added font, used in Japanese Riven menusEugene Sandulenko
2018-06-27GUI: Grey out unlaunchable games in launcherAdrian Frühwirth
2018-06-25I18N: Regenerate translations data fileThierry Crozat
2018-06-18I18N: Regenerate translations data fileThierry Crozat
2018-06-17CREDITS: Add dafioram to the Mohawk sectionBastien Bouclet
2018-06-11I18N: Regenerate translations data fileThierry Crozat
2018-06-04I18N: Regenerate translations data fileThierry Crozat
2018-05-28GUI: Improve layout update for UnknownGameDialogThierry Crozat
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well.
2018-05-28GUI: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games