Age | Commit message (Collapse) | Author |
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svn-id: r50642
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the widget.
svn-id: r50641
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This fixes the thumbnails for games with resolutions != n*200 in the launcher.
svn-id: r50640
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widget's size.
svn-id: r50639
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our module unzip.cpp can read uncompressed ZIP archives even without zlib. if some of the files
inside are compressed and zlib is not linked in, an error is returned.
svn-id: r50483
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the GMM's options dialog.
The problem here is that our ConfigDialog uses "" as domain name,
this will result in the assert in common/config-manager.cpp:323
getting triggered, when using ConfMan.removeKey.
Since setting the domain to the game's domain does not seem save
according to the FIXME in gui/dialogs.cpp about this domain hackery,
I decided to adapt the OptionsDialog to only call ConfMan.removeKey
for "music_driver" etc., when the music driver widgets are present.
This is consistent with the over uses of removeKey in
OptionsDialog::close too.
svn-id: r50468
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last call - fixes sci breakpoints
svn-id: r50449
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Currently it ws not decided where to put fonts, but if you put BDF files into
themepath, they will get picked up.
The font name has to contain same codepage specification as in the .po file,
i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not
exist, default will be used.
All built in fonts get proper names.
TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5
is empty after loading from FCC file. Reason is unknown.
svn-id: r50448
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svn-id: r50437
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svn-id: r50436
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svn-id: r50386
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svn-id: r50384
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svn-id: r50382
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It will be used for future support of locale-dependent fonts.
svn-id: r50377
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In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
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svn-id: r50327
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svn-id: r50324
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select "<default>" (which is already in use) instead of English.
svn-id: r50323
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svn-id: r50281
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update the website credits this time (it was also missing the Android credits by the way).
svn-id: r50251
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svn-id: r50248
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svn-id: r50128
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less space wasted between buttons)
svn-id: r50098
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(thanks fuzzie).
svn-id: r50080
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svn-id: r49901
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svn-id: r49896
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svn-id: r49889
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(ENABLE_)TRANSLATION, DETECTLANG and TERMCONV.
svn-id: r49885
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svn-id: r49870
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svn-id: r49864
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svn-id: r49847
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svn-id: r49843
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svn-id: r49804
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svn-id: r49803
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SCUMM and AdvancedDetector support this feature.
svn-id: r49786
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svn-id: r49785
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svn-id: r49784
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Proper version of patch #2988641: "GSoC: Select drivers in GUI
based on output types". So far only SCUMM engine supports this
feature.
svn-id: r49783
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svn-id: r49779
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svn-id: r49778
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svn-id: r49777
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svn-id: r49775
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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FR #2821514: "GUI: OK and Cancel buttons in option tabs".
Now tabs are visually separated from the buttons.
svn-id: r49770
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svn-id: r49769
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svn-id: r49768
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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Now it is possible to specify hotkeys in place for ButtonWidget
and CheckboxWidget (the only widgets with hotkeys now).
Use de-facto standard with putting hotkey between tildes (~).
Like '~O~pen'. The tildes gets stripped before after hotkey
is extracted.
This is done for giving translators possibility to specify
their own hotkeys.
Old hotkeys defined at widget instance creation are left for
leaving possibility to specify non-printable hotkeys such as
Common::ASCII_ESCAPE.
Translation files were updated respectively.
svn-id: r49766
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r49454
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