Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-02 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-30 | GUI: Fix null pointer dereference in mass add | Bastien Bouclet | |
When looking for duplicates if the detected game had an unknown platform or an unknown language, the string for the corresponding code is null, resulting in a null pointer dereference. | |||
2018-06-29 | GUI: Added license for M+ fonts (PD) | Eugene Sandulenko | |
2018-06-29 | GUI: Added font, used in Japanese Riven menus | Eugene Sandulenko | |
2018-06-27 | GUI: Grey out unlaunchable games in launcher | Adrian Frühwirth | |
2018-06-25 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-17 | CREDITS: Add dafioram to the Mohawk section | Bastien Bouclet | |
2018-06-11 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-06-04 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-05-28 | GUI: Improve layout update for UnknownGameDialog | Thierry Crozat | |
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well. | |||
2018-05-28 | GUI: Use ScrollContainerWidget in unknown game dialog | Thierry Crozat | |
This should fix issues when the text to display in the dialog is too big to fit on the screen. | |||
2018-05-28 | GUI: Move UnknownGameDialog to gui | Thierry Crozat | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games | |||
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-14 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-10 | ENGINES: Factor adding games to ConfMan | Bastien Bouclet | |
2018-05-10 | ENGINES: Turn GameDescriptor into a simple struct | Bastien Bouclet | |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-05-07 | GUI: Add copy and paste support to the graphical console | Bastien Bouclet | |
2018-05-07 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-05-02 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-05-02 | CREDITS: Add Xeen | Bastien Bouclet | |
2018-04-30 | GUI: Make the tab completion case insensitive in the debug console | Bastien Bouclet | |
It made little sense for the tab-completion to be case sensitive while command execution itself is case insensitive. | |||
2018-04-30 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by ↵ | Lothar Serra Mari | |
the Add Game feature | |||
2018-04-29 | GUI: Add copy to clipboard shortcut for EditableWidget | Thierry Crozat | |
2018-04-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-04-19 | Merge pull request #1156 from bgK/gui-simplify-text | Bastien Bouclet | |
GUI: Unify clip and non-clip draw calls | |||
2018-04-19 | GUI: Unify clip and non-clip draw calls | Bastien Bouclet | |
2018-04-19 | GUI: Remove alpha bitmap support | Bastien Bouclet | |
It was never used since its introduction 4 years ago It was not updated to work with the clipping rect | |||
2018-04-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-04-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-04-07 | DS: Fix building with AGI engine disabled | Cameron Cawley | |
2018-04-02 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-03-28 | GUI: Added override specifiers | Eugene Sandulenko | |
2018-03-28 | GUI: Added override clauses | Eugene Sandulenko | |
2018-03-26 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-03-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-03-12 | GUI: Remove the ThemeItem draw queues | Bastien Bouclet | |
Drawing nows happens directly when the Dialog or Widget draw methods are called. This makes it easy to debug why a particular low level draw method was called, by inspecting the call stack. This replaces the notion of "buffering" by two independant ways to control what is drawn and where: - The active layer is used to select whether the foreground or background part of the dialogs are rendered by the draw calls. - The active surface is used to select if the draw calls affect the back buffer or the screen. The foreground layer of the active dialog is drawn directly to the screen. Its background layer is drawn to the back buffer. This way widgets can restore the back buffer in order to update without having to redraw the dialog's background. Dialogs lower in the dialog stack are drawn entirely to the back buffer. | |||
2018-03-12 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-02-05 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-01-29 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-01-27 | GUI: Remove the parent from the button_idle DrawData | Bastien Bouclet | |
Removing it does not result in any visible difference. It was likeliy set by mistake. | |||
2018-01-27 | GUI: Fix the caret drawing over the scroll bar in the list widget | Bastien Bouclet | |
Also remove the unused linesWidth variable and fix the hlLeftPadding and hlRightPadding widget attributes to actually work. There are still issues remaining with the caret in the list widget due to the ellipsis being used to shorten long text. Ellipsis is accounted for when drawing the text but not when computing the caret position. | |||
2018-01-27 | GUI: Remove Dialog::markAsDirty to expose full GUI redraws | Bastien Bouclet | |
2018-01-27 | GUI: Remove explicit redraw when scrolling the ScrollContainer | Bastien Bouclet | |
The redraw is already handled by the GUI main loop |