Age | Commit message (Collapse) | Author |
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Fixes crash on droid:
game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd
beeing shown) -> delete -> confirm
another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being
deactivated) and the parent dialog updated Rects out of bounds.
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Also add Andre in the credits for Android port.
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With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
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This reverts commit c8551b80dd917c35d367c1f15f4b9c2618da3684.
Turns out the flicking comes from an updateScreen() call in
android's clearScreen(). Besides, this broke GMM... a little
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This is used when changing directories in the 'add game' dialog or when
choosing another tab in the option dialog. Only blit to the overlay on
the final pass. Gets rid of highly annoying flickers on androids
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Don't operate on the overlay, it might be a pointer to a texture
used by the hardware. This get's rid of some annoying flickers on
androids
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Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
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svn-id: r55850
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Also add missing html entities conversion for rtf and tex outputs (hopefully
I got them right).
svn-id: r55834
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svn-id: r55833
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svn-id: r55818
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svn-id: r55817
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This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).
svn-id: r55815
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svn-id: r55435
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This widget is only currently used by Hugo.
svn-id: r55364
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svn-id: r55339
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Norwegian Nynorsk translation was submitted in patch #3142157
Danish translation was submitted in patch #3153476
svn-id: r55338
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svn-id: r55313
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r49786 introduced a regression which made the game options menu set the
game language to "zh-cn" in case "<default>" was selected. Also in case no
language key was present in the game's config domain no text was shown at all,
now it shows "<default>" in that case again.
svn-id: r55267
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It is a button with picture intead of text. To be used by Hugo engine
svn-id: r55099
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svn-id: r55082
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The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler.
svn-id: r55024
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svn-id: r54944
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svn-id: r54876
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svn-id: r54836
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svn-id: r54815
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svn-id: r54788
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This fixes a problem in case the high resolution theme file was picked up
before the low resolution theme file and thus it was directly chosen.
svn-id: r54746
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This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.
svn-id: r54745
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svn-id: r54738
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svn-id: r54684
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German has also an updated translation.
svn-id: r54548
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svn-id: r54467
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All other translation files are also updated from the template file but without
change in the translations.
svn-id: r54450
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svn-id: r54411
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svn-id: r54346
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Formerly there was much special handling for the Tooltip dialog in
GuiManager::runLoop. This was replaced by overloading the event handling
functions in Tooltip. Also the Tooltip was adapted to be run like every
other normal dialog.
svn-id: r54337
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Before, it could be instantiated after an engine loaded and then was never deleted, causing memory fragmentation. Also removed inner tooltip call to the GuiManager runloop, which makes the logic simpler since the tooltip is a bit of a hack. I had to remove it because deleting _tooltip in the inner loop (called from tooltip itself) is trouble.
svn-id: r54311
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svn-id: r54268
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svn-id: r54267
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