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2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DVar_Register to Debugger::registerVar.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-25GUI: Fix compilationWillem Jan Palenstijn
This adds a missing header in the case #ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
2014-05-15GUI: Add usage for "debuglevel" command output in Debugger base class.D G Turner
2014-05-13GUI: Clarify "debuglevel" command output in Debugger base class.D G Turner
This should make it clear that -1 is used for disable.
2014-05-12GUI: Minor further fixes to "debuglevel" command in Debugger base class.D G Turner
2014-05-10GUI: Add "debuglevel" command to Debugger base class.D G Turner
This allows the debug level to be changed at runtime from the debug console.
2014-04-06GUI: Tab cycling handles multiple themes.Zerophase
First visible tab moves up when a theme's width cannot fit another tab.
2014-04-01GUI: Fix tab cycling when total tabs increase.Zerophase
Tab cycling ignores tab width, and slides correctly for larger tab counts.
2014-04-01GUI: Add Tab cycling to TabWidgetZerophase
Tab and Shift-Tab can now cycle between each Tab of the Edit Game menu.
2014-03-09I18N: Update translation data fileThierry Crozat
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-15AVALANCHE: Repair rest of the credits.uruk
2014-01-11GUI: Fix menu layout for low-res classic themeMarcus Comstedt
Since clipping is now in place for strings, having text widgets which are 4 pixels high will no longer work. Remade the layout to set better heights, and remove some spacing instead.
2014-01-02BUILD: Support libedit readline wrapperWillem Jan Palenstijn
This is used in Mac OS X. Thanks to waltervn for pointing this out and testing.
2014-01-01JANITORIAL: Update copyright yearEugene Sandulenko
2013-11-24GUI: Do not draw text outside edit rect in EditableWidget.Johannes Schickel
2013-11-24GUI: Fix undrawing caret glitch when the edit text is inversed.Johannes Schickel
This is prominently visible in the list based save/load chooser since the edit string is drawn on a special green background there. When the caret is at the end of the edit string this would result in the green color missing at the place of the (undrawn) caret. To avoid this we simply draw a fake space now.
2013-11-24GUI: Document EditableWidget::getEditRect.Johannes Schickel
2013-11-24GUI: Draw caret over the whole height of the edit rect.Johannes Schickel
This improves the look of the editable widgets.
2013-11-24GUI: Fix out-of-bounds check in EditableWidget::drawCaret.Johannes Schickel
The line "y + editRect.height() + 2" is not included in drawing anymore. Thus it is allowed to equal EditableWidget::_h.
2013-11-24GUI: Fix character redrawing behind caret in EditTextWidgets.Johannes Schickel
This fixes an ugly y position change when the caret is moved to a character in an edit text widget.
2013-11-24GUI: Fix EditTextWidget::getEditRect's returned height.Johannes Schickel
2013-11-24GUI: Fix ListWidget::getEditRect's returned height.Johannes Schickel
2013-11-14GUI: Use Common::String for console history, to ensure buffer safety.Joel Teichroeb
Previously, if the user enters a command that is more than 256 characters, it will overflow the history buffer. By using a Common::String, this is not possible.
2013-11-14GUI: Fix for potential bad cursor palette access in warning case.Joel Teichroeb
Previously, if the colorsFound exceeded the maximum number of cursor colors, a bad access to the cursor palette buffer could be performed before the warning was emitted. This reordering avoids that.
2013-11-03GUI: Skip useless assignment. CID 1002117Eugene Sandulenko
2013-10-30CREDITS: Add credits for game translationsThierry Crozat
2013-10-20Merge pull request #408 from lordhoto/opengl-replacementJohannes Schickel
OpenGL revamp
2013-10-19GUI: Check for screen change whenever an event is polled.Johannes Schickel
This should *hopefully* really fix all GUI crashes when resizing with OpenGL.
2013-10-17Merge branch 'zvision'Willem Jan Palenstijn
This merges pull request 395 for the ZVision engine developed during GSoC2013.
2013-10-17Merge branch 'avalanche'Willem Jan Palenstijn
This merges pull request 399 for the Avalanche engine developed during GSoC2013.
2013-10-14ZVISION: Use credits.pl to update AUTHORS and credits.hRichieSams
2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-07AVALANCHE: Repair credits.huruk
2013-10-06CREDITS: Add Keith for some pegasus patchesMatthew Hoops
2013-10-06AVALANCHE: Update credit files.uruk
2013-10-02GUI: Do not return current input on cancel in PredictiveDialog.Johannes Schickel
Returning the currently displayed input when you click cancel is confusing behavior in my eyes.
2013-10-02GUI: Initialize PredictiveDialog::_predictiveResult.Johannes Schickel
This fixes garbage output when canceling the predictive dialog in AGI when nothing was entered.
2013-10-02GUI: Clean up calloc use in PredictiveDialog.Johannes Schickel
Instead of manually multiplying the entry count with the entry size we simply use both parameters of calloc as intended now.
2013-10-02GUI: Fix compilation with clang and C++11.Johannes Schickel
newDictLine is allocated with calloc in line 856 thus there is no need to initialize any entry.
2013-09-30GUI: Fix compiler warningEugene Sandulenko
2013-09-30GUI: Fix missing initializers for ListWidget. CID 1002259.D G Turner
2013-09-09RECORDER: Fix warningEugene Sandulenko
2013-08-22Merge pull request #361 from rundfunk47/guiimprovementsEugene Sandulenko
GUI: Various GUI Improvements
2013-08-22THEME: Add back entry for color when hovering over buttonNarek Mailian
2013-08-20MORTEVIELLE: Add creditsStrangerke
2013-08-20CREDITS: Add credits for The Neverhood engineFilippos Karapetis