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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-05-30
Slight adjustment to list height in PSP theme so it will not have ugly empty
Eugene Sandulenko
2006-05-30
Fixes for MM NES resolution:
Eugene Sandulenko
2006-05-30
override some widget settings for launcher on 480x272
Joost Peters
2006-05-30
Fix game options in PSP theme
Eugene Sandulenko
2006-05-30
Fix global options on PSP theme
Eugene Sandulenko
2006-05-30
Put volume controls conditionally into separate tab. Used by PSP theme.
Eugene Sandulenko
2006-05-30
- Split global audio tab into audio and volume
Eugene Sandulenko
2006-05-30
Should fix drawing on systems with alpha mask.
Johannes Schickel
2006-05-30
Narrow buttons for PSP resolution for better look.
Eugene Sandulenko
2006-05-30
A quick hack to let PSP gui use bigger fonts. Proper solution is to add
Eugene Sandulenko
2006-05-30
GUI theme for PSP-specific resolution
Eugene Sandulenko
2006-05-30
Added sections for infrastructure and GUI to the credits file. These are badl...
Max Horn
2006-05-30
Fix bug #1496582 "GUI: Default graphics mode not committing".
Eugene Sandulenko
2006-05-29
Introduces special switch for GraphicsWidget for use of theme transparency ag...
Johannes Schickel
2006-05-29
- updates new theme config
Johannes Schickel
2006-05-29
- adds option to fill GraphicsWidgets with a special color
Johannes Schickel
2006-05-29
Oops this reverts my last commit. :/
Johannes Schickel
2006-05-29
- comments out getColorAlphaImp2
Johannes Schickel
2006-05-29
- cleanup
Johannes Schickel
2006-05-29
- changes transparency parameter of Theme::drawSurface to alpha parameter.
Johannes Schickel
2006-05-29
Removes leftover comment.
Johannes Schickel
2006-05-29
- Fixes list position after screen change.
Johannes Schickel
2006-05-29
- Fixes disabled transparency for classic theme.
Johannes Schickel
2006-05-29
Fixes widget drawing for classic theme.
Johannes Schickel
2006-05-27
Don't "tickle" a dialog until after it has had a chance to redraw itself,
Torbjörn Andersson
2006-05-27
add fixme about scrolling in about dialog
Willem Jan Palenstijn
2006-05-27
fix missing saveload thumbnail variables in classic theme config
Willem Jan Palenstijn
2006-05-27
make EditableWidget's caret visible when it moves
Willem Jan Palenstijn
2006-05-27
Don't draw the shadow outside the scrollbar (should fix 'garbage' when moving...
Johannes Schickel
2006-05-27
Fixes caret drawing in EditTextWidgets.
Johannes Schickel
2006-05-27
More vertical space in game options 'game' tab for consistency and better
Eugene Sandulenko
2006-05-27
Override the list widget's FindWidget() function, to allow it to return the
Torbjörn Andersson
2006-05-27
Oops. More advanced warning recovered a mechanic mistake. Fixing.
Eugene Sandulenko
2006-05-27
Major GUI update:
Eugene Sandulenko
2006-05-26
remove unused variable
Eugene Sandulenko
2006-05-26
- Put scrollbar inside of list widget
Eugene Sandulenko
2006-05-26
Do not create scrollbar copy on each resolution switch
Eugene Sandulenko
2006-05-26
Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
Eugene Sandulenko
2006-05-26
Properly process screen change event in console
Eugene Sandulenko
2006-05-25
The GUI never asked for the cursor to be visible. I'm not sure why that used to
Torbjörn Andersson
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-23
imported AGI engine
Paweł Kołodziejski
2006-05-20
After the GUI has finished, restore the old cursor palette (if any). For this
Torbjörn Andersson
2006-05-20
Set a cursor palette for the classic theme, as well. Otherwise we'll get the
Torbjörn Andersson
2006-05-19
Call the inherited handleScreenChanged() method, so that the widget can resize
Torbjörn Andersson
2006-05-19
Call handleScreenChanged() *before* calling setEditString(). Otherwise
Torbjörn Andersson
2006-05-19
Minor GUI tweaks
Eugene Sandulenko
2006-05-18
Proper rendering of slider widget.
Eugene Sandulenko
2006-05-18
- Fix spelling in theme config
Eugene Sandulenko
2006-05-18
Oops. Break indefinite loop.
Eugene Sandulenko
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