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2012-06-15GUI: Implement a new load chooser, which displays a list of thumbnails.Johannes Schickel
2012-06-15GUI: Create an interface for save/load dialogs.Johannes Schickel
2012-06-14GUI: Fix include guard of saveload.h.Johannes Schickel
2012-06-14GUI: Refactor engine plugin access out of SaveLoadChooserImpl into ↵Johannes Schickel
SaveLoadChooser.
2012-06-14GUI: Hide save/load chooser implementation.Johannes Schickel
2012-06-14GUI: Remove unused SaveLoadChooser::setList.Johannes Schickel
2012-06-13GUI: Allow Surfaces with abitrary RGB pixel formats to be used in ↵Johannes Schickel
PicButtonWidget and GraphicsWidget. Only 1Bpp aka paletted surfaces are not supported.
2012-06-13GUI: Allow querying of the pixel format used by ThemeEngine.Johannes Schickel
2012-06-12GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx.Johannes Schickel
2012-06-10GUI: Refactor default savegame description creation.Johannes Schickel
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place.
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2012-05-27I18N: Regenerate translation data fileThierry Crozat
2012-05-07GUI: Fix bug with button pressed stateOleksiy Kurochko
2012-05-03GUI: Remove unecessary ";".Johannes Schickel
2012-05-03GUI: Use pressed state in predictive dialog in keyboard mode.Oleksiy Kurochko
This adds more visual feedback to the user.
2012-05-03GUI: Implemented pressed state for buttonsOleksiy Kurochko
2012-04-18I18N: Regenerate translations data fileThierry Crozat
2012-04-17I18N: Add translations for the Loom FM Towns proficiency levelThierry Crozat
Those are the official French, Spanish and Italian translations from the DOS versions of the game (thanks to Simsaw for providing them).
2012-03-29GUI: Fixed scrollbar button highlighting and positioning.Martin Böhm
Fixes bug #3493324.
2012-03-29GUI: Move "I18N" tagged comment to matching strings.Johannes Schickel
The strings are not marked for translation, so I am not sure why the comments are tagged with I18N though.
2012-03-29GUI: Add TODO/FIXME to PredictiveDialog::handleTickle.Johannes Schickel
2012-03-29GUI: Remove unnecessary goto in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Take advantage of Common::String::empty.Johannes Schickel
2012-03-29GUI: Constify some parameters/methods in PredictiveDialog.Johannes Schickel
2012-03-29GUI: Make some static strings in PredictiveDialog static + const.Johannes Schickel
2012-03-29GUI: Don't typedef Common::String in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Get rid of "using namespace Common" in predictivedialog.cpp.Johannes Schickel
2012-03-29GUI: Formatting fixes in the PredictiveDialog code.Johannes Schickel
2012-03-25GUI: Fix for WinCE compile failure after predictive dialog changes.D G Turner
This is probably due to a collision with WinCE toolchain system define, so changing the enum from all capitalised to Camel Case constant style.
2012-03-25GUI: Corrected fix for NDS compile failure...D G Turner
Header needed to be in global, not GUI namespace.
2012-03-25GUI: Remove leftover code for the global dithering checkboxFilippos Karapetis
2012-03-25GUI: Fix for NDS compile failure after predictive dialog changes.D G Turner
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25GUI: convert bitmap to make compatiblePaweł Kołodziejski
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-25Merge pull request #211 from lordhoto/game-gui-options-v2Eugene Sandulenko
GUI: Game gui options
2012-03-23I18N: Update Czech translation from patch #3508096Thierry Crozat
2012-03-20GRAPHICS: Rewrite ImageDecoder to have an improved APIMatthew Hoops
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-03-17Merge pull request #203 from fingolfin/guio-cleanupEugene Sandulenko
COMMON: GuiOptions cleanup
2012-03-17Merge pull request #202 from tsoliman/keymapper-nonkey-inputsEugene Sandulenko
KEYMAPPER: Add Gesture Support
2012-03-14I18N: Update Basque translation from patch #3499452Thierry Crozat
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-11I18N: Update translation data fileThierry Crozat
2012-03-11CREDITS: Add credits for Basque translationThierry Crozat
2012-03-07I18N: Regenerate translations data fileThierry Crozat
2012-03-02KEYMAPPER: Map non-key custom input eventsTarek Soliman
This also makes the keymapper be in charge of keymapping logic