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2019-11-10GUI: Fix colors in About. Now it works on AmigaEugene Sandulenko
2019-11-08GUI: Fix crash on low resolutionsThanasis Antoniou
Related to about cls() and easter egg. Crashed on Android port on small screen devices
2019-11-06GUI: THEMES: FONTS: helvB12 greek should be 75 dip not 100Thanasis Antoniou
2019-11-06I18N: Regenerate translations data file (Nov 06 2019)Thanasis Antoniou
2019-11-06GUI: THEMES: Build zip themes using scummtheme.py makeallThanasis Antoniou
2019-11-06GUI: FONTS: Proper Greek BDF (and FCC) fonts addedThanasis Antoniou
2019-11-04I18N: Regenerate translations data fileThierry Crozat
2019-11-03CREDITS: whoozle is not retired anymoreEugene Sandulenko
2019-11-03BASE: Change the command line interface to use engine-qualified game namesBastien Bouclet
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command.
2019-11-03ENGINES: Automatically upgrade the targets on launch to add an engine IDBastien Bouclet
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-10-23GUI: Fix pressing escape erroneously saving the changes in the options dialogBastien Bouclet
Pressing escape sets the dialog result to -1.
2019-10-22GUI: Increase height of tab widget by 2px in lowres layoutBastien Bouclet
The height of the tab widget was reduced by 2px in eabb81829f29716e949890844029567687626bc8. However, that change caused the tab nav buttons to be drawn slightly outside of the tabs with the low resolution layout.
2019-10-21I18N: Regenerate translations data fileThierry Crozat
2019-10-19GUI: Fix crash when opening the save name dialogBastien Bouclet
The changes in 1dce33dd9f909b09a73902b3939b61a81a149b7a introduced a case where the width of widgets would not be set. This commit reverts the offending changes and introduces a different fix for the original issue. Only recompute the width/height of a stack if it is not explicitly set. Fixes #11214.
2019-10-17GUI: Fix launcher layout for small widthsBastien Bouclet
* Testing if a widget can be centered was ignoring the padding. * Only resize a layout based on its content if it was not explicitely sized by its parent. Fixes the logo causing incorrect layout computations when the window width is lower than the image width.
2019-10-16TTS: Fix language setting.Jaromir Wysoglad
2019-10-15GUI: Fix crash when clicking and dragging a tab widgetCameron Cawley
2019-10-14GUI: Fix crash with attempt to switch to Greek or HebrewEugene Sandulenko
These languages have 2 charater codes, and setting third character in the Common::String led to assert. The proper consturctor is used instead now.
2019-10-14JANITORIAL: Whitespace fixesEugene Sandulenko
2019-10-14GUI: Fix warningsEugene Sandulenko
2019-10-14I18N: Regenerate translations data fileThierry Crozat
2019-10-14GUI: Add Missing Switch Default Cases in About Dialog Easter EggD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-14GUI: Fix Compiler Warnings in About Dialog Easter EggD G Turner
2019-10-14GUI: Added easter eggEugene Sandulenko
2019-10-07GRAPHICS: Vector renderer clipping rect related cleanupsBastien Bouclet
Selecting whether a clipping variant of a draw call needs to be used is no longer the responsibility to the caller. The clipping rect is now part of the state of the renderer. Also fix some of the draw calls to better apply the clipping rect.
2019-10-07I18N: Regenerate translations data fileThierry Crozat
2019-10-03GUI: Add Missing Switch Default CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-09-30I18N: Regenerate translations data fileThierry Crozat
2019-09-23I18N: Regenerate translations data fileThierry Crozat
2019-09-21BACKENDS: Add a default clipboard implementationCameron Cawley
2019-09-16I18N: Regenerate translations data fileThierry Crozat
2019-09-16DEBUGGER: Fix MSVC WarningD G Turner
This was reported by Henke37 on IRC.
2019-09-14GUI: Change "saves" to "saved games" in labelsBen Castricum
2019-09-14EVENTRECORDER: Fix GCC Compiler WarningsD G Turner
These were memcpy usage to copy a non-trivial structure.
2019-09-13CREDITS: Add credits for all of the enginesEugene Sandulenko
2019-09-13CREDITS: Add special thanks for HDB and SupernovaThierry Crozat
2019-09-09I18N: Regenerate translations data fileThierry Crozat
2019-09-03I18N: Regenerate translations data fileThierry Crozat
2019-09-02GUI: Fix Missing Field Initializer in List WidgetD G Turner
This field was introduced by the TTS code changes, but only one of the constructors was modified to set the default value.
2019-09-01TTS: RefactoringJaromir Wysoglad
Refactoring as suggested by bluegr on github.
2019-09-01JANITORIAL: Remove some trailing whitespacesJaromir Wysoglad
2019-09-01TTS: Use QUEUE_NO_REPEAT action for tooltipsJaromir Wysoglad
2019-09-01TTS: Don't read tooltips when TTS is speakingJaromir Wysoglad
2019-09-01TTS: Add tooltip reading when they appear.Jaromir Wysoglad
2019-09-01TTS: Fix reading of list widgetsJaromir Wysoglad
The TTS read items from list widgets even when the mouse was outside the widget
2019-09-01TTS: RefactoringJaromir Wysoglad
* Delete multiple empty rows * Make getVolume non-virtual and leave just the implementation in base class * Resolve warning about signed / unsigned comparison in gui-manager * Clear availableVoices when updating voices on linux * By default set language to transMan language on windows (if the transMan is available) * Remove freeVoices method from Windows ttsMan, it isn't needed anymore
2019-09-01TTS: Remove "static" from initTextToSpeech()Jaromir Wysoglad
2019-09-01TTS: Implement tts state switching when needed.Jaromir Wysoglad
The state has to be pushed and poped when there is a transition between game and gui code.
2019-09-01TTS: Minor refactorisationsJaromir Wysoglad
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore.