Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-29 | GUI: Remember last save/load chooser selection. | Johannes Schickel | |
2012-06-29 | GUI: Fix memory leaks in LoadChooserThumbnailed::destroyButtons. | Johannes Schickel | |
GuiObject::removeWidget only removes the widget from the widget list, but doesn't delete it. Oops. | |||
2012-06-29 | GUI: Allow the user to switch between list and thumbnail based load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Only update save list when the dialog opens in thumbnail load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Fix copy&paste error affecting vertical spacing in thumbnail load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Don't distribute vertical space between buttons in the thumbnail load ↵ | Johannes Schickel | |
chooser. | |||
2012-06-20 | GUI: Show additional meta data in the thumbnail load chooser via tooltip. | Johannes Schickel | |
2012-06-20 | GUI: Allow tooltips to be changed after widget creation. | Johannes Schickel | |
2012-06-15 | GUI: Hook up the new load chooser for > 320x200 and engines which support ↵ | Johannes Schickel | |
thumbnails. | |||
2012-06-15 | GUI: Implement a new load chooser, which displays a list of thumbnails. | Johannes Schickel | |
2012-06-15 | GUI: Create an interface for save/load dialogs. | Johannes Schickel | |
2012-06-14 | GUI: Fix include guard of saveload.h. | Johannes Schickel | |
2012-06-14 | GUI: Refactor engine plugin access out of SaveLoadChooserImpl into ↵ | Johannes Schickel | |
SaveLoadChooser. | |||
2012-06-14 | GUI: Hide save/load chooser implementation. | Johannes Schickel | |
2012-06-14 | GUI: Remove unused SaveLoadChooser::setList. | Johannes Schickel | |
2012-06-13 | GUI: Allow Surfaces with abitrary RGB pixel formats to be used in ↵ | Johannes Schickel | |
PicButtonWidget and GraphicsWidget. Only 1Bpp aka paletted surfaces are not supported. | |||
2012-06-13 | GUI: Allow querying of the pixel format used by ThemeEngine. | Johannes Schickel | |
2012-06-12 | GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx. | Johannes Schickel | |
2012-06-10 | GUI: Refactor default savegame description creation. | Johannes Schickel | |
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2012-05-27 | I18N: Regenerate translation data file | Thierry Crozat | |
2012-05-07 | GUI: Fix bug with button pressed state | Oleksiy Kurochko | |
2012-05-03 | GUI: Remove unecessary ";". | Johannes Schickel | |
2012-05-03 | GUI: Use pressed state in predictive dialog in keyboard mode. | Oleksiy Kurochko | |
This adds more visual feedback to the user. | |||
2012-05-03 | GUI: Implemented pressed state for buttons | Oleksiy Kurochko | |
2012-04-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-04-17 | I18N: Add translations for the Loom FM Towns proficiency level | Thierry Crozat | |
Those are the official French, Spanish and Italian translations from the DOS versions of the game (thanks to Simsaw for providing them). | |||
2012-03-29 | GUI: Fixed scrollbar button highlighting and positioning. | Martin Böhm | |
Fixes bug #3493324. | |||
2012-03-29 | GUI: Move "I18N" tagged comment to matching strings. | Johannes Schickel | |
The strings are not marked for translation, so I am not sure why the comments are tagged with I18N though. | |||
2012-03-29 | GUI: Add TODO/FIXME to PredictiveDialog::handleTickle. | Johannes Schickel | |
2012-03-29 | GUI: Remove unnecessary goto in PredictiveDialog code. | Johannes Schickel | |
2012-03-29 | GUI: Take advantage of Common::String::empty. | Johannes Schickel | |
2012-03-29 | GUI: Constify some parameters/methods in PredictiveDialog. | Johannes Schickel | |
2012-03-29 | GUI: Make some static strings in PredictiveDialog static + const. | Johannes Schickel | |
2012-03-29 | GUI: Don't typedef Common::String in PredictiveDialog code. | Johannes Schickel | |
2012-03-29 | GUI: Get rid of "using namespace Common" in predictivedialog.cpp. | Johannes Schickel | |
2012-03-29 | GUI: Formatting fixes in the PredictiveDialog code. | Johannes Schickel | |
2012-03-25 | GUI: Fix for WinCE compile failure after predictive dialog changes. | D G Turner | |
This is probably due to a collision with WinCE toolchain system define, so changing the enum from all capitalised to Camel Case constant style. | |||
2012-03-25 | GUI: Corrected fix for NDS compile failure... | D G Turner | |
Header needed to be in global, not GUI namespace. | |||
2012-03-25 | GUI: Remove leftover code for the global dithering checkbox | Filippos Karapetis | |
2012-03-25 | GUI: Fix for NDS compile failure after predictive dialog changes. | D G Turner | |
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-25 | GUI: convert bitmap to make compatible | Paweł Kołodziejski | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-03-25 | Merge pull request #211 from lordhoto/game-gui-options-v2 | Eugene Sandulenko | |
GUI: Game gui options | |||
2012-03-23 | I18N: Update Czech translation from patch #3508096 | Thierry Crozat | |
2012-03-20 | GRAPHICS: Rewrite ImageDecoder to have an improved API | Matthew Hoops | |
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability. | |||
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |