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2011-12-07GUI: Fix and regenerate theme files for y==400 case.Alyssa Milburn
2011-12-07GUI: Regenerated theme files for new arrow lookEugene Sandulenko
2011-12-07GUI: Improved pop up and scrollbar arrows lookMaximRussia
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files
2011-12-05GUI: Add new line to error string in debugger.Johannes Schickel
2011-12-05GUI: Simplify boolean parsing in our debugger.Johannes Schickel
2011-12-05COMMON: Fix stylingFilippos Karapetis
2011-12-05COMMON: Handle boolean types in the debuggerFilippos Karapetis
2011-11-27I18N: Update Swedish translation from patch #3443449Thierry Crozat
2011-11-22I18N: Update Hungarian translation from patch #3440606Thierry Crozat
2011-11-20I18N: Update Czech translation from patch #3440467Thierry Crozat
2011-11-20GUI: Update translations by using "make update-translations".Johannes Schickel
2011-11-20M4: Removed the M4/MADS engine from trunkPaul Gilbert
2011-11-18GUI: Disable speech volume slider in subtitle only mode.Johannes Schickel
2011-11-17Merge pull request #114 from tsoliman/keymapper2Eugene Sandulenko
KEYMAPPER: Keymapper improvements 2
2011-11-17CREDITS: Mark whoozle as retiredTorbjörn Andersson
He announced on scummvm-devel that he's leaving.
2011-11-17CREDITS: Add myself for Composer.Alyssa Milburn
2011-10-31KEYMAPPER: Put the gui keymap pushing/popping back in GuiManager::runLoopTarek Soliman
This because theoretically the GUI could be run without a dialog. This also fixes the situations where the GUI keymap gets popped more times than pushed. Thanks sev
2011-10-27KEYMAPPER: Make sure GuiManager only pops gui keymapsTarek Soliman
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-10-27GUI: Slight formatting fix.Johannes Schickel
2011-10-25GUI: Fix search clear button when switching themes or resolution.Johannes Schickel
This only fixes the clear button of the launcher's search. For the other clear buttons this is would be a bit more work since they are embedded in tabs.
2011-10-25LAUNCHER: Fix MIDI override settingEugene Sandulenko
2011-10-25GUI: Show empty savepath as 'Default', not 'None'Eugene Sandulenko
2011-10-25LAUNCHER: Turned erase icon whiteEugene Sandulenko
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-25LAUNCHER: Improved clear soundfont buttonEugene Sandulenko
2011-10-25LAUNCHER: benefit from PicButton being derivative of ButtonEugene Sandulenko
2011-10-25GUI: Made PicButtonWidget derivative of ButtonWidgetEugene Sandulenko
2011-10-25LAUNCHER: Do not show clear image in classic themeEugene Sandulenko
2011-10-24I18N: Regenerate translations data fileThierry Crozat
2011-10-24GUI: Fix missing audio drivers in Edit Game dialog.Johannes Schickel
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. Formerly the code used strtok to check for any audio related GUIO flag to be present in _guioptions. Since strtok tokenizes the string this won't really work. I changed it to use strpbrk, which searches a string for any character from a set of characters (in our case flags). The code should now have the same semantics as of before the above mentioned commit. This also gets rid of copying the gui options into a char array and a strncpy call.
2011-10-24GUI: Add GUIO EGA Dithering optionStrangerke
This will be used to disable the EGA dithering option
2011-10-24GUI: in order to play it safe, re-enable the aspect checkbox if the gui ↵Strangerke
options don't contain GUIO_NOASPECT. Thanks lordHoto for pointing it
2011-10-24GUI: Added icon to clear button. Reverted PNG supportEugene Sandulenko
2011-10-23GUI: Replaced search icon with a better looking one.Eugene Sandulenko
Icons are by Yusuke Kamiyamane. http://p.yusukekamiyamane.com/
2011-10-23GUI: Add support for PNG images in themesEugene Sandulenko
2011-10-23LAUNCHER: Do not show MIDI and MT32 tabs if game does not have MIDIEugene Sandulenko
2011-10-23LAUNCHER: Add GUIO_NOASPECT to SCUMM engineStrangerke
2011-10-23ALL: Reduce assignment of "" to Common::String.Johannes Schickel
When clearing an existant object clear() should be used. When constructing objects (or using default values for parameters) the constructor of String without any argument should be used. This changes only a few instances I noticed while looking over some recent commit logs.
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-10-23I18N: Regenerate translations data fileThierry Crozat
2011-10-19I18N: Regenerate translations.datEugene Sandulenko
2011-10-19GUI: Added debug ouput for determining loaded themeEugene Sandulenko
2011-10-18BADA: Misc changes merged from appstore releaseChris Warren-Smith
2011-10-17I18N: Regenerate translations data fileThierry Crozat
2011-10-16I18N: Regenerate translations data fileThierry Crozat
2011-10-08I18N: Update Hungarian translation from patch #3419482Thierry Crozat
2011-10-08CREDITS: Sort some sections by last nameTarek Soliman
2011-10-05I18N: Update Czech translation from patch #3419076Thierry Crozat