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Norwegian Nynorsk translation was submitted in patch #3142157
Danish translation was submitted in patch #3153476
svn-id: r55338
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svn-id: r55313
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r49786 introduced a regression which made the game options menu set the
game language to "zh-cn" in case "<default>" was selected. Also in case no
language key was present in the game's config domain no text was shown at all,
now it shows "<default>" in that case again.
svn-id: r55267
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It is a button with picture intead of text. To be used by Hugo engine
svn-id: r55099
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svn-id: r55082
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The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler.
svn-id: r55024
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svn-id: r54944
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svn-id: r54876
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svn-id: r54836
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svn-id: r54815
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svn-id: r54788
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This fixes a problem in case the high resolution theme file was picked up
before the low resolution theme file and thus it was directly chosen.
svn-id: r54746
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This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.
svn-id: r54745
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svn-id: r54738
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svn-id: r54684
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German has also an updated translation.
svn-id: r54548
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svn-id: r54467
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All other translation files are also updated from the template file but without
change in the translations.
svn-id: r54450
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svn-id: r54411
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svn-id: r54346
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Formerly there was much special handling for the Tooltip dialog in
GuiManager::runLoop. This was replaced by overloading the event handling
functions in Tooltip. Also the Tooltip was adapted to be run like every
other normal dialog.
svn-id: r54337
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Before, it could be instantiated after an engine loaded and then was never deleted, causing memory fragmentation. Also removed inner tooltip call to the GuiManager runloop, which makes the logic simpler since the tooltip is a bit of a hack. I had to remove it because deleting _tooltip in the inner loop (called from tooltip itself) is trouble.
svn-id: r54311
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svn-id: r54268
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svn-id: r54267
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svn-id: r54266
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svn-id: r54265
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Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
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RadiobuttonGroup has a destructor which must be called to avoid leaking memory.
Have also added missing NULL init() declarations on object member pointers to avoid any future issues.
svn-id: r54260
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This makes it possible to write
DECLARE_SINGLETON(foo);
instead of
DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.
svn-id: r54258
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Basically, it was remembering the font under its non-localized name.
This resulted in a leak, and potentially could have caused the wrong
font to be used in a localization.
svn-id: r54256
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svn-id: r54255
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svn-id: r54252
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The new Hungarian translation is from patch #3109396
svn-id: r54251
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svn-id: r54172
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svn-id: r54171
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svn-id: r54170
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svn-id: r54112
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svn-id: r54110
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I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left.
Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either.
svn-id: r54097
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svn-id: r54092
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svn-id: r54091
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"
svn-id: r54088
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svn-id: r54067
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work.
svn-id: r54051
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svn-id: r54007
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svn-id: r54006
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This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.
The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.
svn-id: r54004
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svn-id: r53979
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