Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-06 | IMAGE: Fix potential memory leaks | Eugene Sandulenko | |
2020-01-02 | OPENGL: Ensure surfaces created by saveScreenshot are the right way up | Cameron Cawley | |
2019-12-01 | IMAGE: Fix Missing Default Switch Case in Truemotion 1 Codec | D G Turner | |
This is flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-30 | IMAGE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-10 | IMAGE: Remove unnecessary check from Image::writePNG() | Cameron Cawley | |
Surfaces with pixel formats not supported by libpng are already converted to RGBA, meaning that the check isn't needed. | |||
2019-08-01 | IMAGE: Add a paletted transparency mode flag to PNGDecoder | Paul Gilbert | |
Previously, the PNGDecoder would always convert images that have a palette with a transparent color(s) to a full RGBA surface automatically. There needed to be a way to diable this and keep the image paletted for the Glk engine, since some Infocom V6 game Blorb files reuse the palettes from previous images, so I couldn't have the decoder using the dummy palette that comes with the image | |||
2019-05-09 | IMAGE: Fix MSVC warnings | SupSuper | |
Fixes warning C4067: unexpected tokens following preprocessor directive due to non-standard "and" "or" operators | |||
2019-04-28 | IMAGE: Fix build when not using libjpeg-turbo | Bastien Bouclet | |
2019-04-28 | IMAGE: Remove decoding JPEG directly to RGB565 | Bastien Bouclet | |
It's not supported by ancient versions of libjpeg-turbo, and there is no way to detect if support is available without doing a compilation test... | |||
2019-04-28 | IMAGE: Don't perform color conversion when decoding PNGs | Bastien Bouclet | |
2019-04-28 | IMAGE: Allow setting the output pixel format to the JPEG decoder | Bastien Bouclet | |
2019-04-13 | COMMON: Use a prefix table to speed up the Huffman decoder | Bastien Bouclet | |
Symbols for codes shorter than the prefix table index width are stored in the table. All the entries in the table with an index starting with the code are set to the symbol value. That way, when decoding it is possible to get the number of bits corresponding to the table width from the bitstream and directly find the symbol value. Longer code still need to be searched for in the codes list. | |||
2019-03-31 | GRAPHICS: Add support for PICT opcode $90 BitsRect | sluicebox | |
Add limited support for unpacked PICT bits which FPFP Mac requires. SCI games use packed PICT bits unless an image is less than 8 bytes per row in which case they can't be packed, like FPFP's shovel icon. Fixes bug #7059 which prevents the game from being completed. | |||
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley | |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley | |
2018-11-04 | IMAGE: Honor nb_fields when calculating frame duration | Torbjörn Andersson | |
From what I understand, this has something to do with the image being either made up from two or three parts. When it's made from three parts, the frame should be displayed for half again as long as normal. This makes the speed of the Zork: Grand Inquisitor video look about right to me. It's still out of sync, but it doesn't seem to get *more* out of sync as the video progresses. | |||
2018-11-04 | VIDEO: Use liba52 to decode audio. This is still laughably broken | Torbjörn Andersson | |
At the moment, this produces nothing but misery in the form of Valgrind warnings and horrible noise. | |||
2018-09-14 | IMAGE: Check the output surface bounds when writing QT encoded PICT images | Bastien Bouclet | |
2018-04-15 | IMAGE: INDEO: Use the system pixel format for non-8bpp screen modes | Cameron Cawley | |
2018-04-07 | IMAGE: Explicitly initialize CinePak codebooks | Torbjörn Andersson | |
Starship Titanic produces lots of "uninitialized value" warnings at the very beginning of the game, when turning right. This is because in the very first movie frame it uses codebooks that have not been loaded. Explicitly set their data to 0 to guarantee consistent behavior. | |||
2018-03-25 | JANITORIAL: Remove useless comment | Adrian Frühwirth | |
2018-01-20 | IMAGE: Fix Indeo3 compiler warnings | Adrian Frühwirth | |
2017-09-24 | IMAGE: Remove unnecessary heap allocation in BitmapRawDecoder | Colin Snover | |
2017-09-24 | IMAGE: Fix memory leak in BitmapRawDecoder | Paul Gilbert | |
2017-09-21 | IMAGE: Remove unused end info structs from PNG code | Colin Snover | |
Thanks to @dafioram for noticing the problem & sending an initial patch, and to @wjp for noticing further that the PNG reader did not even use the end info struct it created either. Fixes Trac#10217. Closes gh-1028. | |||
2017-09-05 | IMAGE: Support rendering Indeo videos at 15bpp | Cameron Cawley | |
2017-09-04 | IMAGE: Fix shadowing warning | Paul Gilbert | |
2017-08-24 | IMAGE: Allow Indeo4 transparency decoding in scalable videos | Colin Snover | |
y459.avi in Starship Titanic uses these two modes together, and this appears to work fine. | |||
2017-08-24 | IMAGE: Implement handling of key color in Indeo transparency | Colin Snover | |
This should also improve performance by eliminating unnecessary writes to the output bitmap for opaque pixels and by simplifying the rendering loop. | |||
2017-08-24 | IMAGE: Remove unnecessary extra heap allocation of Indeo surface | Colin Snover | |
2017-08-24 | IMAGE: Remove unnecessary temporary surface in Indeo4/5 | Colin Snover | |
2017-08-24 | IMAGE: Add support for Indeo4 transparency plane | Colin Snover | |
This is used by TITANIC for most of the furniture in the SGT stateroom and Titania's parts. | |||
2017-08-24 | IMAGE: Use new BitStreamMemory class for indeo | Willem Jan Palenstijn | |
2017-08-24 | IMAGE: Inline indeo getVLC2 | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Remove BitStream base class to allow inlining calls | Willem Jan Palenstijn | |
All users of BitStream were in fact using a specific, hardcoded variant, so we can hardcode that variant, removing the need for virtual calls, and enabling inlining. | |||
2017-08-11 | JANITORIAL: Add fall through statement | Eugene Sandulenko | |
2017-08-03 | IMAGE: Correct 4-byte image writting pixel format | Simei Yin | |
2017-07-25 | IMAGE: Extra initialization of Indeo decoder IVIHuffTab | Paul Gilbert | |
2017-07-13 | Image: extend writePng for 4-byte pixelFormat | yinsimei | |
2017-07-13 | IMAGE: add flag to skip signature check in png decoder | yinsimei | |
2017-07-11 | IMAGE: Inline two simple indeo functions | Willem Jan Palenstijn | |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover | |
Closes gh-948. | |||
2017-01-11 | IMAGE: Return correct pixel format for Indeo3 | Colin Snover | |
This gives Indeo3 the same behavior as other codecs when encapsulated in a container that provides bit depth information (e.g. AVI). Closes #888. | |||
2017-01-09 | IMAGE: Fix Unused Variable Compiler Warning in Indeo 4 Codec. | D G Turner | |
2017-01-01 | IMAGE: Properly load bottom origin RLE encoded TGA images | Paul Gilbert | |
2016-12-26 | IMAGE: Fixed attribution comments for the Indeo decoders | Paul Gilbert | |
2016-11-21 | IMAGE: Add hack to Indeo 4 decoder to guess transparent areas | Paul Gilbert | |
2016-11-18 | IMAGE: Fix some confusion of bytes vs bits in Indeo decoders | Paul Gilbert | |
2016-11-18 | IMAGE: Respect bit depth in Indeo 5 decoder | Paul Gilbert | |
2016-11-18 | IMAGE: Respect specified bytesPerPixel in Indeo decoders | Paul Gilbert | |