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2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582
2006-02-091. Replaced the $Header$ tags in the Kyra filesOystein Eftevaag
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-02More 'cleanup' for kyra.Johannes Schickel
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
2005-12-09Fixed bug with wrongly used shapes of items in a room.Johannes Schickel
Also implemented usage of NPC.EMC in the input function. And implemented following opcodes: - cmd_getCharactersLocation - cmd_setBrandonStatusBit - cmd_queryScenePhasingFlag - cmd_resetScenePhasingFlag - cmd_setScenePhasingFlag - cmd_phaseInSameScene - cmd_popMobileNPCIntoScene - cmd_setCharactersMovementDelay - cmd_queryBrandonStatusBit And a fix for the pathfinder and various other functions using the character positions values so they are now able to handle negative positions. svn-id: r19769
2005-12-09Commited patch # 1376551 (debug console, text fade, misc). Thanks to vinterstum.Johannes Schickel
svn-id: r19763