Age | Commit message (Collapse) | Author |
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bugs which overwride the interface. (also in the scene with the ruby tree)
svn-id: r20483
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That means that Brandon now displays correctly when walking around.
svn-id: r20482
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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(two stubs
to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').
The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp
svn-id: r20437
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entry window...).
The Load Game menu will now pop up before the last part of the intro is played,
if it has already played once before (as in the original).
Note that the palette is still wrong, and the settings menu is still not implemented.
svn-id: r20210
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* Partial GUI implementation
-Loading games and quitting works.
-Colors are wrong in most room; saving and configuration doesn't work.
* Moved stuff around in kyra.h, so struct definitions are adjacent.
* Slight modification of Joostp's mousefix, should be more efficient and still work
svn-id: r20135
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svn-id: r20088
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svn-id: r20032
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svn-id: r20026
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opcode debug messages, and blocked unnecessary sprite anim script looping.
svn-id: r19992
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Also added some delay calls while waiting in some script functions.
svn-id: r19982
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to remove the mouse flickering under cutscenes and such.
svn-id: r19962
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svn-id: r19941
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is missing yet and one text part that malcolm says).
=> Kyra *should* be completeable now.
Also used KyraEngine:: in all debug calls from the KyraEngine class.
And fixes a bug while drawing shapes.
svn-id: r19928
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also changed implementation of itemDropDown a bit.
Implemented new opcodes:
- cmd_fadeSpecialPalette
- cmd_setCustomPaletteRange
svn-id: r19828
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the encodeShape and drawShape function for CD version.
svn-id: r19814
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Disabled use of _mouseLockCount in screen.cpp for now.
(that should fix a bug with not displayed cursor after using the debugger)
svn-id: r19794
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Changed writing of stack access in the script functions.
Also fixed typo with cmdPoisonBrandonAndRemaps.
svn-id: r19764
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Added support for item placing. (not user input controlled)
svn-id: r19761
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svn-id: r19716
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svn-id: r19713
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Also fixed cursor hotspot position.
svn-id: r19707
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svn-id: r19657
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the scene switching code. Now the intro works correctly with a minor graphics glitch.
svn-id: r19588
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svn-id: r19548
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- fixed loadCharacterShapes
- fixed anim shape drawing
- corrected some tables
- added debug drawing for the pathfinder (still a bit buggy)
- gets a small script scene to work with some graphics glitches
- corrected some drawShape drawing functions
- started to implement cmd_walkPlayerToPoint and the needed functions
svn-id: r19539
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Also added debug printouts to some functions.
svn-id: r19386
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also fixed a bug in loadCharacterShapes.
svn-id: r19375
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svn-id: r19365
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started to change a bit of the sprite code (thanks to vinterstum for his work)
It is still WIP code and breaks CD version, since all the used tables have to
be located in one cd version binary.
svn-id: r19361
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and corrected mouse cursor region backup.
svn-id: r19242
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variables. (mostly the *Helper functions and decodeShape -> encodeShape)
But kept mouse handling.
svn-id: r19241
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svn-id: r19230
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svn-id: r19163
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- added support for an external data file for all the resources from
the original binary
- fixed a typo with malco(l)m
- added support for spanish floppy
- changes support for unknown languages a bit
- some other cleanups
svn-id: r19161
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svn-id: r19142
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and added the story picture in the intro.
svn-id: r19068
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Eftevaag/vinterstum
svn-id: r18930
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svn-id: r18800
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svn-id: r18799
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svn-id: r18790
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svn-id: r18737
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svn-id: r18733
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svn-id: r18724
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svn-id: r18716
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svn-id: r18705
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- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression::
- the wsa code loader for v1 have been rewritten too, to handle the same flags as the original
- some cleanup
- this has only been tested with the floppy version
svn-id: r18704
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