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2006-02-11Kyra cleanup path step 2Oystein Eftevaag
* Moved more code out of kyra.cpp. Specifically moved Kyra1 specific sequence helper functions to sequence.cpp (and updateKyragemFading() from animator.cpp for the same reason), and some generic animation functions to animator.cpp. This is mainly in preparation for Kyra2. * Additionally, cleaned up my last bugfix a little bit :) svn-id: r20493
2006-02-091. Replaced the $Header$ tags in the Kyra filesOystein Eftevaag
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-03Fixed some bugs with the timers.Johannes Schickel
also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames and implemented color fading of the kyragem in room 210. svn-id: r19898
2006-01-02More 'cleanup' for kyra.Johannes Schickel
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890