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2006-01-13Reorganized the sound code a bit and fixed bug # 1404414 (Missing speech ↵Johannes Schickel
patterns). svn-id: r20006
2006-01-13Committed patch # 1404734 (KYRA: kyra/kyra.cpp small build warning fix)Johannes Schickel
svn-id: r20004
2006-01-13Implemented a few drawing functions used by the menu, corrected a few incorrectOystein Eftevaag
opcode debug messages, and blocked unnecessary sprite anim script looping. svn-id: r19992
2006-01-12Fixed some issues with fading sound.Johannes Schickel
svn-id: r19990
2006-01-12Fixed sound while loading games and fixed bug # 1403370.Johannes Schickel
svn-id: r19989
2006-01-12Implemented 'ingame' sound handling, and named the unknown opcodes from the ↵Johannes Schickel
cd version and 'implemented' them. svn-id: r19988
2006-01-11Fixed bug # 1401416.Johannes Schickel
svn-id: r19983
2006-01-11Fixed for bug report # 1401360.Johannes Schickel
Also added some delay calls while waiting in some script functions. svn-id: r19982
2006-01-10Preliminary implementation of cmd_restoreBrandonsMovementDelay, to fix the ↵Oystein Eftevaag
walking speed issue reported on the forums svn-id: r19974
2006-01-10Fixes debug call of cmd_resetScaleMode.Johannes Schickel
svn-id: r19973
2006-01-10This should fix bug # 1401295.Johannes Schickel
svn-id: r19972
2006-01-10Fix for bug #1401319, decreased width of backed up region when text is ↵Oystein Eftevaag
displayed. svn-id: r19971
2006-01-10Fixed regression bug #1400707, and reenabled mouselocking with a fix,Oystein Eftevaag
to remove the mouse flickering under cutscenes and such. svn-id: r19962
2006-01-09Fixes bug # 1399886.Johannes Schickel
svn-id: r19959
2006-01-08Temporary fix for bug #1399917, by adding two dummy opcodes toOystein Eftevaag
the end of the opcode list (CD version has two extra opcodes, looks like). svn-id: r19955
2006-01-08Removed exiting the game on ESC, and making yet another sprite width ↵Oystein Eftevaag
adjustment (to fix some graphics glitches). svn-id: r19953
2006-01-08Fixed savefile loading.Johannes Schickel
svn-id: r19952
2006-01-08Safer check for correct savafiles.Johannes Schickel
svn-id: r19949
2006-01-08Minor fix for sprite anims, to align with new width standard.Oystein Eftevaag
svn-id: r19947
2006-01-08Fixed script handling a bit.Johannes Schickel
svn-id: r19946
2006-01-08Fixed bug with sequences playing and fixed a bug with an invaild write.Johannes Schickel
svn-id: r19945
2006-01-08Should fix gfx glichtes in the intro.Johannes Schickel
svn-id: r19942
2006-01-07Implemented playing of the end sequence, still credits do not show up.Johannes Schickel
svn-id: r19941
2006-01-07fix warningPaweł Kołodziejski
svn-id: r19936
2006-01-06Implemented the end sequence, (only the rest of the winning end sequenceJohannes Schickel
is missing yet and one text part that malcolm says). => Kyra *should* be completeable now. Also used KyraEngine:: in all debug calls from the KyraEngine class. And fixes a bug while drawing shapes. svn-id: r19928
2006-01-04Added a little 'hack' for cmd_pauseTicks until it is fully implementedJohannes Schickel
and fixed some wsa playing functions. svn-id: r19908
2006-01-04Added a simple gui dialog if brandon dies (currently using scummvms gui system)Johannes Schickel
Implemented cmd_setDeathHandlerFlag and fixed debug call for cmd_drinkPotionAnimation. svn-id: r19907
2006-01-04Implemented cmd_shrinkBrandonDown and cmd_shrinkBrandonDown.Johannes Schickel
svn-id: r19902
2006-01-03Fixed wrong formatting in animator.hJohannes Schickel
Reworked the savefiles and extracted the save/load code to saveload.cpp. svn-id: r19900
2006-01-03Fixed some bugs with the timers.Johannes Schickel
also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames and implemented color fading of the kyragem in room 210. svn-id: r19898
2006-01-02More 'cleanup' for kyra.Johannes Schickel
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
2006-01-02Started to clean up the kyra engine.Johannes Schickel
Done: - moving all wsa specific things into a new class svn-id: r19888
2006-01-01Change load & save quick save keys, to match other engines.Travis Howell
svn-id: r19878
2006-01-01fixed warningsPaweł Kołodziejski
svn-id: r19877
2005-12-31Implemented:Johannes Schickel
- cmd_drinkPotionAnimation - cmd_fillFlaskWithWater - cmd_getIdolGem - cmd_itemOnGroundHere - cmd_queryCrystalState - cmd_setCrystalState - cmd_setBrandonScaleXAndY - cmd_resetScaleMode - cmd_getScaleDepthTableValue - cmd_setScaleDepthTableValue - cmd_brandonHealingSequence svn-id: r19871
2005-12-31Commited patches 1394374 and 1394374 with minor changes.Johannes Schickel
Thanks to clemmy for that. svn-id: r19870
2005-12-30Fixed compilation.Torbjörn Andersson
svn-id: r19862
2005-12-30* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).Max Horn
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859
2005-12-29Implemented:Johannes Schickel
- cmd_pauseTicks - cmd_setLogicPage - cmd_fatPrint - cmd_playWinterScrollSequence Also implemented functionallity of the other three jewels of the amulet. svn-id: r19847
2005-12-28Implemented:Johannes Schickel
- cmd_magicInMouseItem - cmd_poisonDeathNow - cmd_poisonBrandonAndRemaps - cmd_playFluteAnimation Also implemented healing function for brandon. And implemented poison death sequence. svn-id: r19841
2005-12-26Fixed bug with input handling and implemented: cmd_getBirthstoneGem.Johannes Schickel
svn-id: r19834
2005-12-26Started to implement the amulet button callback.Johannes Schickel
Also implemented some of the first jewel functionallity. And cleaned up the resource unloading a bit. svn-id: r19833
2005-12-24Started to implement button handling (atm only the inventory works)Johannes Schickel
Also implemented following opcodes: - cmd_waitForConfirmationMouseClick - cmd_drawItemShapeIntoScene - cmd_setFireberryGlowPalette - cmd_findBrightestFireberry - cmd_sceneToDirection - cmd_createAmuletJewel - cmd_getCharactersMovementDelay - cmd_setNoDrawShapesFlag - cmd_checkClickOnNPC - cmd_getFoyerItem - cmd_setFoyerItem - cmd_passiveProtection - cmd_fillRect Fixed bugs in some opcodes (mostly wrong debug calls) Also changed debuglevel of all sprite functions to level 6 (from 5). svn-id: r19831
2005-12-23Implemented cmd_magicOutMouseItem and also extended enterNewSceneJohannes Schickel
and initSceneScreen. svn-id: r19830
2005-12-22Small bugfixes with enterNewScene and cmd_pauseSeconds.Johannes Schickel
Implemented opcode: cmd_setSceneFile svn-id: r19829
2005-12-22Completed implementation of processItemDropJohannes Schickel
also changed implementation of itemDropDown a bit. Implemented new opcodes: - cmd_fadeSpecialPalette - cmd_setCustomPaletteRange svn-id: r19828
2005-12-22Fixed bug with an endless loop while clicking on herman after giving him the ↵Johannes Schickel
saw. svn-id: r19827
2005-12-20Fixed another gfx bug, this time sprite related, in the temple.Johannes Schickel
svn-id: r19816
2005-12-20Implemented cmd_makeAmuletAppear.Johannes Schickel
svn-id: r19815
2005-12-20Fixes gfx bug in the temple and the cave, also correctedJohannes Schickel
the encodeShape and drawShape function for CD version. svn-id: r19814