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path: root/queen/logic.cpp
AgeCommit message (Expand)Author
2004-01-08mostly cleanup :Gregory Montoir
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
2004-01-06- minor cleanup in Person/Actor stuffGregory Montoir
2004-01-06- enabled debugger in QueenEngine::errorStringGregory Montoir
2004-01-06moved animation stuff to Graphics classGregory Montoir
2004-01-06updated copyright noticeMax Horn
2004-01-06simplified room switching code a bitGregory Montoir
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
2004-01-05At last - credits!David Eriksson
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
2004-01-02minor rewrite of some asm funcsGregory Montoir
2003-12-30acessing _numGraphics'th element of GraphicData array is safeGregory Montoir
2003-12-30interview mini-game supportGregory Montoir
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
2003-12-29cleanupGregory Montoir
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
2003-12-29cleanup & use BobSlot::curPos() when possibleGregory Montoir
2003-12-29- revise the way special moves are handled (demo and interview don't need a t...Gregory Montoir
2003-12-29more 'preparation' for interview and minor tweaks for demoGregory Montoir
2003-12-28cleanup Resource class a bit :Gregory Montoir
2003-12-28- added 'song' debugger commandJoost Peters
2003-12-27enable alternative introductionGregory Montoir
2003-12-26enable original screen blankersGregory Montoir
2003-12-26new debugging code, using Common::DebuggerGregory Montoir
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
2003-12-15clear command text in pinnacle room when there is no valid place under the cu...Gregory Montoir
2003-12-13some refactoring in Command code (removed/commented unused code, renamed some...Gregory Montoir
2003-12-12cleanupGregory Montoir
2003-12-12get rid of Verb classGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-11cleanupGregory Montoir
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as...Gregory Montoir
2003-12-11cleanupGregory Montoir
2003-12-11centralize all State related stuffGregory Montoir
2003-12-10oopsGregory Montoir
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...Gregory Montoir
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should allo...Gregory Montoir
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, n...Gregory Montoir
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
2003-12-04cleanupGregory Montoir
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-03new room/gamestate constantsGregory Montoir
2003-12-02fix a potiental journal issueGregory Montoir
2003-12-02- some Command code refactoring (removed unused code, splitted some methods)Gregory Montoir
2003-12-01fix bug in command code, letting a failed command being executedGregory Montoir