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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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queen
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logic.cpp
Age
Commit message (
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Author
2004-01-08
mostly cleanup :
Gregory Montoir
2004-01-07
- moved some Person/Anim code to Graphics
Gregory Montoir
2004-01-06
- minor cleanup in Person/Actor stuff
Gregory Montoir
2004-01-06
- enabled debugger in QueenEngine::errorString
Gregory Montoir
2004-01-06
moved animation stuff to Graphics class
Gregory Montoir
2004-01-06
updated copyright notice
Max Horn
2004-01-06
simplified room switching code a bit
Gregory Montoir
2004-01-05
added a class to manage banks, Queen::Graphics cleanup
Gregory Montoir
2004-01-05
At last - credits!
David Eriksson
2004-01-04
- added code to only redraw changed blocks in order to avoid full screen refresh
Gregory Montoir
2004-01-02
minor rewrite of some asm funcs
Gregory Montoir
2003-12-30
acessing _numGraphics'th element of GraphicData array is safe
Gregory Montoir
2003-12-30
interview mini-game support
Gregory Montoir
2003-12-30
minor cleanup & add playSong() calls in Logic::handlePinnacleRoom
Gregory Montoir
2003-12-29
cleanup
Gregory Montoir
2003-12-29
only call Logic::executeSpecialMove if asm > 0
Gregory Montoir
2003-12-29
mass debuglevel change for less verbosity (0 -> 6)
Joost Peters
2003-12-29
cleanup & use BobSlot::curPos() when possible
Gregory Montoir
2003-12-29
- revise the way special moves are handled (demo and interview don't need a t...
Gregory Montoir
2003-12-29
more 'preparation' for interview and minor tweaks for demo
Gregory Montoir
2003-12-28
cleanup Resource class a bit :
Gregory Montoir
2003-12-28
- added 'song' debugger command
Joost Peters
2003-12-27
enable alternative introduction
Gregory Montoir
2003-12-26
enable original screen blankers
Gregory Montoir
2003-12-26
new debugging code, using Common::Debugger
Gregory Montoir
2003-12-20
some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
Gregory Montoir
2003-12-19
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
Gregory Montoir
2003-12-15
clear command text in pinnacle room when there is no valid place under the cu...
Gregory Montoir
2003-12-13
some refactoring in Command code (removed/commented unused code, renamed some...
Gregory Montoir
2003-12-12
cleanup
Gregory Montoir
2003-12-12
get rid of Verb class
Gregory Montoir
2003-12-11
constructors cleanup
Gregory Montoir
2003-12-11
cleanup
Gregory Montoir
2003-12-11
merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as...
Gregory Montoir
2003-12-11
cleanup
Gregory Montoir
2003-12-11
centralize all State related stuff
Gregory Montoir
2003-12-10
oops
Gregory Montoir
2003-12-10
get rid of GameConfig, use ConfigurationManager
Gregory Montoir
2003-12-10
- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...
Gregory Montoir
2003-12-10
cleanup, split Cutaway::specialMove() into several methods ; this should allo...
Gregory Montoir
2003-12-06
- handle person bank number hack slighlty differently (fix it when loading, n...
Gregory Montoir
2003-12-05
- fix Joe scaling issue when switching from room 51 to 47 (temple)
Gregory Montoir
2003-12-05
cleanup, s/abs/ABS/g
Gregory Montoir
2003-12-04
cleanup
Gregory Montoir
2003-12-03
- hard coded cutaway stuff for boat room
Gregory Montoir
2003-12-03
fix klunk scene glitches
Gregory Montoir
2003-12-03
new room/gamestate constants
Gregory Montoir
2003-12-02
fix a potiental journal issue
Gregory Montoir
2003-12-02
- some Command code refactoring (removed unused code, splitted some methods)
Gregory Montoir
2003-12-01
fix bug in command code, letting a failed command being executed
Gregory Montoir
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