Age | Commit message (Expand) | Author |
2003-12-24 | o Added SoundMixer::isReady() | Max Horn |
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma... | Max Horn |
2003-12-21 | stdafx.h first, please. | Marcus Comstedt |
2003-12-21 | added convenience SoundMixer::playVorbis variant which calls through to playS... | Max Horn |
2003-12-21 | Make it possible for game detection functions to detect language/platform (no... | Max Horn |
2003-12-21 | cleanup | Max Horn |
2003-12-20 | some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) | Gregory Montoir |
2003-12-19 | put all 'bam' related stuff in a class and allow load/save during a 'bam' scene | Gregory Montoir |
2003-12-19 | handle mouse wheel in Journal screen | Gregory Montoir |
2003-12-15 | clear command text in pinnacle room when there is no valid place under the cu... | Gregory Montoir |
2003-12-15 | cleanup | Gregory Montoir |
2003-12-14 | re-enable keyboard commands | Gregory Montoir |
2003-12-14 | don't call Command::changeObjectState() on items | Gregory Montoir |
2003-12-14 | add check before accessing ObjectData (only for safety) | Gregory Montoir |
2003-12-14 | Make music_mute take effect. | Travis Howell |
2003-12-14 | Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled. | Travis Howell |
2003-12-14 | Get rid of unused variable | Joost Peters |
2003-12-14 | Initial (Roland) Music support; a lot of stuff is still missing and/or incomp... | Joost Peters |
2003-12-13 | some refactoring in Command code (removed/commented unused code, renamed some... | Gregory Montoir |
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed GameSettings... | Max Horn |
2003-12-12 | cleanup | Gregory Montoir |
2003-12-12 | get rid of queencomp target (rather simply always check for both queen.1 and ... | Max Horn |
2003-12-12 | get rid of Verb class | Gregory Montoir |
2003-12-11 | constructors cleanup | Gregory Montoir |
2003-12-11 | cleanup | Gregory Montoir |
2003-12-11 | merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as... | Gregory Montoir |
2003-12-11 | cleanup | Gregory Montoir |
2003-12-11 | centralize all State related stuff | Gregory Montoir |
2003-12-10 | oops | Gregory Montoir |
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir |
2003-12-10 | oops | Gregory Montoir |
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ... | Gregory Montoir |
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should allo... | Gregory Montoir |
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir |
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, n... | Gregory Montoir |
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir |
2003-12-06 | make Joe say something when trying to speak to a mute object/person | Gregory Montoir |
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir |
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir |
2003-12-04 | handle 'talking heads' slighlty differently | Gregory Montoir |
2003-12-04 | cleanup | Gregory Montoir |
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir |
2003-12-04 | in original DOS version, characters *can* walk in last room | Gregory Montoir |
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir |
2003-12-03 | be consistent with animateJoe | Gregory Montoir |
2003-12-03 | whitespaces/tab | Gregory Montoir |
2003-12-03 | fix walking person issue (noticeable when Azura is escaping from Floda) | Gregory Montoir |
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir |
2003-12-03 | fix klunk scene glitches | Gregory Montoir |
2003-12-03 | fix problem in opening/closing doors | Gregory Montoir |