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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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queen
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Author
2003-11-27
- speak correct sentence when object is not usable
Gregory Montoir
2003-11-26
oops
Gregory Montoir
2003-11-26
fix some animation issues
Gregory Montoir
2003-11-26
add a wrapper for Talk::speak in Logic that clears current command
Gregory Montoir
2003-11-26
Use standard functions (itoa => sprintf).
Marcus Comstedt
2003-11-26
clear current command *in* Command class (not logic)
Gregory Montoir
2003-11-26
use enum instead of define (purely cosmetic)
Gregory Montoir
2003-11-26
rename some methods (purely cosmetic) and fix some walking problems when clos...
Gregory Montoir
2003-11-26
preliminary journal implementation ; this should allow to save/load game stat...
Gregory Montoir
2003-11-24
fix 'anderson replying twice the same sentence before taking off' issue
Gregory Montoir
2003-11-24
cleanup/update + make Display::palCustomScroll matching exactly the original ...
Gregory Montoir
2003-11-20
use constants instead of plain integers for room numbers
Gregory Montoir
2003-11-20
fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COM...
Gregory Montoir
2003-11-17
fix some demo-related bugs :
Gregory Montoir
2003-11-17
restart person animations at the end of a cutaway (this enables Sparky to ani...
Gregory Montoir
2003-11-17
fix 'chasing car disappearing for a frame' issue
Gregory Montoir
2003-11-16
Apparently, my previous fix (joe position when switching room) causes trouble...
Gregory Montoir
2003-11-16
fix 'wrong Joe position when switching from hotel basement to lobby' issue
Gregory Montoir
2003-11-16
fixed warning
Paweł Kołodziejski
2003-11-16
Fixed warning
Torbjörn Andersson
2003-11-16
fix song playafter/playbefore type issue
Gregory Montoir
2003-11-16
fix some bugs :
Gregory Montoir
2003-11-15
Play correct sound for initial talk second time we talk to someone.
David Eriksson
2003-11-15
- Enabled missing calls to _sound->playSong, now it should *really* play all SFX
Joost Peters
2003-11-15
- Talk clean-up
David Eriksson
2003-11-15
Correctly set hasTalkedTo.
David Eriksson
2003-11-15
forget to update this
Gregory Montoir
2003-11-15
fix some bugs :
Gregory Montoir
2003-11-14
fix 'wrong background when talking to Faye inside the plane' issue
Gregory Montoir
2003-11-14
rewitten fullscreen/panel switching code
Gregory Montoir
2003-11-14
Play all sfx now, instead of only amiga ones + some music preparation
Joost Peters
2003-11-13
fix a problem in talk/command interaction (maybe that also fix the floda rece...
Gregory Montoir
2003-11-13
fix 'Skip handing over the comic to Joe' issue
Gregory Montoir
2003-11-13
According to the original source code, the journal has a different ID in
David Eriksson
2003-11-13
Fix needed for demos too.
David Eriksson
2003-11-13
Fix crashing demos: the demos have no song parameter in cutaway animations.
David Eriksson
2003-11-13
Just debug messages and comment stuff
David Eriksson
2003-11-13
fix amazon/shower issue outside temple
Gregory Montoir
2003-11-13
Small talk fixes.
David Eriksson
2003-11-13
update
Gregory Montoir
2003-11-13
fix some bugs :
Gregory Montoir
2003-11-13
Use constant for pinnacle room number.
David Eriksson
2003-11-13
Added another variable.
David Eriksson
2003-11-13
Clear command text before talking.
David Eriksson
2003-11-12
fix the skipped initial talk to floda receptionist
Gregory Montoir
2003-11-12
fix some bugs :
Gregory Montoir
2003-11-10
hack for special french character
Gregory Montoir
2003-11-10
fix some bugs :
Gregory Montoir
2003-11-10
Make the fix like the original game instead.
David Eriksson
2003-11-10
Return mouse cursor and panel after cutaway.
David Eriksson
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