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AgeCommit message (Expand)Author
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, n...Gregory Montoir
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
2003-12-04cleanupGregory Montoir
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
2003-12-04in original DOS version, characters *can* walk in last roomGregory Montoir
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
2003-12-03be consistent with animateJoeGregory Montoir
2003-12-03whitespaces/tabGregory Montoir
2003-12-03fix walking person issue (noticeable when Azura is escaping from Floda)Gregory Montoir
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-03fix problem in opening/closing doorsGregory Montoir
2003-12-03removed unused stuffGregory Montoir
2003-12-03new room/gamestate constantsGregory Montoir
2003-12-02fix a potiental journal issueGregory Montoir
2003-12-02- some Command code refactoring (removed unused code, splitted some methods)Gregory Montoir
2003-12-01cleanupGregory Montoir
2003-12-01fix bug in command code, letting a failed command being executedGregory Montoir
2003-12-01cleanup header includesGregory Montoir
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
2003-11-30cleanupGregory Montoir
2003-11-27- speak correct sentence when object is not usableGregory Montoir
2003-11-26oopsGregory Montoir
2003-11-26fix some animation issuesGregory Montoir
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
2003-11-26Use standard functions (itoa => sprintf).Marcus Comstedt
2003-11-26clear current command *in* Command class (not logic)Gregory Montoir
2003-11-26use enum instead of define (purely cosmetic)Gregory Montoir
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when clos...Gregory Montoir
2003-11-26preliminary journal implementation ; this should allow to save/load game stat...Gregory Montoir
2003-11-24fix 'anderson replying twice the same sentence before taking off' issueGregory Montoir
2003-11-24cleanup/update + make Display::palCustomScroll matching exactly the original ...Gregory Montoir
2003-11-20use constants instead of plain integers for room numbersGregory Montoir
2003-11-20fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COM...Gregory Montoir
2003-11-17fix some demo-related bugs :Gregory Montoir
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ani...Gregory Montoir
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
2003-11-16Apparently, my previous fix (joe position when switching room) causes trouble...Gregory Montoir
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
2003-11-16fixed warningPaweł Kołodziejski
2003-11-16Fixed warningTorbjörn Andersson
2003-11-16fix song playafter/playbefore type issueGregory Montoir
2003-11-16fix some bugs :Gregory Montoir
2003-11-15Play correct sound for initial talk second time we talk to someone.David Eriksson
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
2003-11-15- Talk clean-upDavid Eriksson