Age | Commit message (Expand) | Author |
2003-12-14 | Make music_mute take effect. | Travis Howell |
2003-12-14 | Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled. | Travis Howell |
2003-12-14 | Get rid of unused variable | Joost Peters |
2003-12-14 | Initial (Roland) Music support; a lot of stuff is still missing and/or incomp... | Joost Peters |
2003-12-13 | some refactoring in Command code (removed/commented unused code, renamed some... | Gregory Montoir |
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed GameSettings... | Max Horn |
2003-12-12 | cleanup | Gregory Montoir |
2003-12-12 | get rid of queencomp target (rather simply always check for both queen.1 and ... | Max Horn |
2003-12-12 | get rid of Verb class | Gregory Montoir |
2003-12-11 | constructors cleanup | Gregory Montoir |
2003-12-11 | cleanup | Gregory Montoir |
2003-12-11 | merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as... | Gregory Montoir |
2003-12-11 | cleanup | Gregory Montoir |
2003-12-11 | centralize all State related stuff | Gregory Montoir |
2003-12-10 | oops | Gregory Montoir |
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir |
2003-12-10 | oops | Gregory Montoir |
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ... | Gregory Montoir |
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should allo... | Gregory Montoir |
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir |
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, n... | Gregory Montoir |
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir |
2003-12-06 | make Joe say something when trying to speak to a mute object/person | Gregory Montoir |
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir |
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir |
2003-12-04 | handle 'talking heads' slighlty differently | Gregory Montoir |
2003-12-04 | cleanup | Gregory Montoir |
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir |
2003-12-04 | in original DOS version, characters *can* walk in last room | Gregory Montoir |
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir |
2003-12-03 | be consistent with animateJoe | Gregory Montoir |
2003-12-03 | whitespaces/tab | Gregory Montoir |
2003-12-03 | fix walking person issue (noticeable when Azura is escaping from Floda) | Gregory Montoir |
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir |
2003-12-03 | fix klunk scene glitches | Gregory Montoir |
2003-12-03 | fix problem in opening/closing doors | Gregory Montoir |
2003-12-03 | removed unused stuff | Gregory Montoir |
2003-12-03 | new room/gamestate constants | Gregory Montoir |
2003-12-02 | fix a potiental journal issue | Gregory Montoir |
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir |
2003-12-01 | cleanup | Gregory Montoir |
2003-12-01 | fix bug in command code, letting a failed command being executed | Gregory Montoir |
2003-12-01 | cleanup header includes | Gregory Montoir |
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn |
2003-11-30 | cleanup | Gregory Montoir |
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir |
2003-11-26 | oops | Gregory Montoir |
2003-11-26 | fix some animation issues | Gregory Montoir |
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir |
2003-11-26 | Use standard functions (itoa => sprintf). | Marcus Comstedt |