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AgeCommit message (Expand)Author
2003-12-14Make music_mute take effect.Travis Howell
2003-12-14Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.Travis Howell
2003-12-14Get rid of unused variableJoost Peters
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or incomp...Joost Peters
2003-12-13some refactoring in Command code (removed/commented unused code, renamed some...Gregory Montoir
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-12cleanupGregory Montoir
2003-12-12get rid of queencomp target (rather simply always check for both queen.1 and ...Max Horn
2003-12-12get rid of Verb classGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-11cleanupGregory Montoir
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as...Gregory Montoir
2003-12-11cleanupGregory Montoir
2003-12-11centralize all State related stuffGregory Montoir
2003-12-10oopsGregory Montoir
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
2003-12-10oopsGregory Montoir
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...Gregory Montoir
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should allo...Gregory Montoir
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, n...Gregory Montoir
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
2003-12-04cleanupGregory Montoir
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
2003-12-04in original DOS version, characters *can* walk in last roomGregory Montoir
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
2003-12-03be consistent with animateJoeGregory Montoir
2003-12-03whitespaces/tabGregory Montoir
2003-12-03fix walking person issue (noticeable when Azura is escaping from Floda)Gregory Montoir
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-03fix problem in opening/closing doorsGregory Montoir
2003-12-03removed unused stuffGregory Montoir
2003-12-03new room/gamestate constantsGregory Montoir
2003-12-02fix a potiental journal issueGregory Montoir
2003-12-02- some Command code refactoring (removed unused code, splitted some methods)Gregory Montoir
2003-12-01cleanupGregory Montoir
2003-12-01fix bug in command code, letting a failed command being executedGregory Montoir
2003-12-01cleanup header includesGregory Montoir
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
2003-11-30cleanupGregory Montoir
2003-11-27- speak correct sentence when object is not usableGregory Montoir
2003-11-26oopsGregory Montoir
2003-11-26fix some animation issuesGregory Montoir
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
2003-11-26Use standard functions (itoa => sprintf).Marcus Comstedt