Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-29 | more 'preparation' for interview and minor tweaks for demo | Gregory Montoir | |
svn-id: r12016 | |||
2003-12-29 | fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ↵ | Gregory Montoir | |
version) svn-id: r12015 | |||
2003-12-29 | Demo uses different file for music (and disable it for now) | Joost Peters | |
svn-id: r12011 | |||
2003-12-29 | - hack to read patched .dog files (french & italian versions) from game data ↵ | Gregory Montoir | |
path instead of data file - cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex) svn-id: r12006 | |||
2003-12-28 | cleanup | Gregory Montoir | |
svn-id: r12003 | |||
2003-12-28 | cleanup Resource class a bit : | Gregory Montoir | |
- re-use some methods to read the resource table (normal / compressed) - removed _gameVersion member as we can do without it (and is mostly useless in case of a compressed data file) ; now, we use the 'JAS version string' as it is sufficient to detect if the game is a floppy version / demo etc. - const'ness - tweaked checkJASVersion() for interview mini game removed (useless) dirty hack in Logic::changeRoom() to setup initial scene in demos (pclogo.cut doesn't exist at all !) svn-id: r11998 | |||
2003-12-28 | Need to call this as well to properly stop music | Joost Peters | |
svn-id: r11989 | |||
2003-12-28 | Improved music code a bit. still has 'hanging notes' when stopping music, ↵ | Joost Peters | |
though. svn-id: r11988 | |||
2003-12-28 | Cope with song '0' (old savegames used to use this 'dummy' value) | Joost Peters | |
svn-id: r11986 | |||
2003-12-28 | - added 'song' debugger command | Joost Peters | |
- restore music after loading game - fix for bug in Roland Floda Corridor music - added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames svn-id: r11985 | |||
2003-12-27 | enable alternative introduction | Gregory Montoir | |
svn-id: r11959 | |||
2003-12-26 | cleanup | Gregory Montoir | |
svn-id: r11946 | |||
2003-12-26 | oops | Gregory Montoir | |
svn-id: r11945 | |||
2003-12-26 | enable original screen blankers | Gregory Montoir | |
svn-id: r11944 | |||
2003-12-26 | new debugging code, using Common::Debugger | Gregory Montoir | |
svn-id: r11940 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-21 | stdafx.h first, please. | Marcus Comstedt | |
svn-id: r11820 | |||
2003-12-21 | added convenience SoundMixer::playVorbis variant which calls through to ↵ | Max Horn | |
playSfxSound_Vorbis; made scumm/queen engines use it svn-id: r11812 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-21 | cleanup | Max Horn | |
svn-id: r11795 | |||
2003-12-20 | some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) | Gregory Montoir | |
svn-id: r11786 | |||
2003-12-19 | put all 'bam' related stuff in a class and allow load/save during a 'bam' scene | Gregory Montoir | |
svn-id: r11759 | |||
2003-12-19 | handle mouse wheel in Journal screen | Gregory Montoir | |
svn-id: r11758 | |||
2003-12-15 | clear command text in pinnacle room when there is no valid place under the ↵ | Gregory Montoir | |
cursor svn-id: r11652 | |||
2003-12-15 | cleanup | Gregory Montoir | |
svn-id: r11651 | |||
2003-12-14 | re-enable keyboard commands | Gregory Montoir | |
svn-id: r11641 | |||
2003-12-14 | don't call Command::changeObjectState() on items | Gregory Montoir | |
svn-id: r11639 | |||
2003-12-14 | add check before accessing ObjectData (only for safety) | Gregory Montoir | |
svn-id: r11634 | |||
2003-12-14 | Make music_mute take effect. | Travis Howell | |
svn-id: r11624 | |||
2003-12-14 | Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled. | Travis Howell | |
svn-id: r11623 | |||
2003-12-14 | Get rid of unused variable | Joost Peters | |
svn-id: r11622 | |||
2003-12-14 | Initial (Roland) Music support; a lot of stuff is still missing and/or ↵ | Joost Peters | |
incomplete. svn-id: r11621 | |||
2003-12-13 | some refactoring in Command code (removed/commented unused code, renamed ↵ | Gregory Montoir | |
some methods) svn-id: r11619 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | cleanup | Gregory Montoir | |
svn-id: r11600 | |||
2003-12-12 | get rid of queencomp target (rather simply always check for both queen.1 and ↵ | Max Horn | |
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599 | |||
2003-12-12 | get rid of Verb class | Gregory Montoir | |
svn-id: r11594 | |||
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11588 | |||
2003-12-11 | merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵ | Gregory Montoir | |
as it always equals 0 svn-id: r11582 | |||
2003-12-11 | cleanup | Gregory Montoir | |
svn-id: r11579 | |||
2003-12-11 | centralize all State related stuff | Gregory Montoir | |
svn-id: r11577 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11556 | |||
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir | |
svn-id: r11555 | |||
2003-12-10 | oops | Gregory Montoir | |
svn-id: r11554 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should ↵ | Gregory Montoir | |
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552 | |||
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir | |
svn-id: r11526 | |||
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, ↵ | Gregory Montoir | |
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520 |