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AgeCommit message (Expand)Author
2003-12-29- hack to read patched .dog files (french & italian versions) from game data ...Gregory Montoir
2003-12-28cleanupGregory Montoir
2003-12-28cleanup Resource class a bit :Gregory Montoir
2003-12-28Need to call this as well to properly stop musicJoost Peters
2003-12-28Improved music code a bit. still has 'hanging notes' when stopping music, tho...Joost Peters
2003-12-28Cope with song '0' (old savegames used to use this 'dummy' value)Joost Peters
2003-12-28- added 'song' debugger commandJoost Peters
2003-12-27enable alternative introductionGregory Montoir
2003-12-26cleanupGregory Montoir
2003-12-26oopsGregory Montoir
2003-12-26enable original screen blankersGregory Montoir
2003-12-26new debugging code, using Common::DebuggerGregory Montoir
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-21stdafx.h first, please.Marcus Comstedt
2003-12-21added convenience SoundMixer::playVorbis variant which calls through to playS...Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-21cleanupMax Horn
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
2003-12-19handle mouse wheel in Journal screenGregory Montoir
2003-12-15clear command text in pinnacle room when there is no valid place under the cu...Gregory Montoir
2003-12-15cleanupGregory Montoir
2003-12-14re-enable keyboard commandsGregory Montoir
2003-12-14don't call Command::changeObjectState() on itemsGregory Montoir
2003-12-14add check before accessing ObjectData (only for safety)Gregory Montoir
2003-12-14Make music_mute take effect.Travis Howell
2003-12-14Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.Travis Howell
2003-12-14Get rid of unused variableJoost Peters
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or incomp...Joost Peters
2003-12-13some refactoring in Command code (removed/commented unused code, renamed some...Gregory Montoir
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-12cleanupGregory Montoir
2003-12-12get rid of queencomp target (rather simply always check for both queen.1 and ...Max Horn
2003-12-12get rid of Verb classGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-11cleanupGregory Montoir
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as...Gregory Montoir
2003-12-11cleanupGregory Montoir
2003-12-11centralize all State related stuffGregory Montoir
2003-12-10oopsGregory Montoir
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
2003-12-10oopsGregory Montoir
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...Gregory Montoir
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should allo...Gregory Montoir
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, n...Gregory Montoir
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir