index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
actor.cpp
Age
Commit message (
Expand
)
Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-16
IHNM actor walk end fix (TED exits first scene now)
Andrew Kurushin
2006-01-13
implement IHNM verb mapper
Andrew Kurushin
2006-01-13
fix IHNM walk limit
Andrew Kurushin
2006-01-11
Fix warnings.
Eugene Sandulenko
2006-01-11
Checked all ActorFrameIds against disassembly
Eugene Sandulenko
2006-01-11
IHNM actor frame WIP
Andrew Kurushin
2005-12-01
reduce memory usage by 7Megs, CPU usage by 40%
Andrew Kurushin
2005-11-03
-implement font substitution funcs
Andrew Kurushin
2005-10-21
add workaround for bug #1328045
Andrew Kurushin
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-11
This is an attempt to fix the actor frames in IHNM. It appears to be at
Torbjörn Andersson
2005-10-11
Cleanups. Mostly whitespace.
Torbjörn Andersson
2005-10-11
Some IHNM changes:
Eugene Sandulenko
2005-10-10
Eliminate font substitution ugliness.
Eugene Sandulenko
2005-10-09
Removed TODO comment about actor strings loading.
Torbjörn Andersson
2005-10-09
Now load actors only on demand. That lets select Nimdok (doctor) part. Just
Eugene Sandulenko
2005-10-09
(more) Proper implementation of ChapterSelection panel. Though not all
Eugene Sandulenko
2005-10-08
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
Eugene Sandulenko
2005-10-07
Draw acrtors (eriktorbjorn, rejoice).
Eugene Sandulenko
2005-10-04
IHNM changes:
Eugene Sandulenko
2005-10-02
Disabling actors during cutscenes did make a difference though. Reenabling
Eugene Sandulenko
2005-10-02
Attempt to make proper subtitles outline color.
Eugene Sandulenko
2005-09-30
Don't draw actors during cutaways. (Not that it makes any difference at
Torbjörn Andersson
2005-09-29
Fix fonts in intro. It is a very dirty code. Actually we should specify
Eugene Sandulenko
2005-09-28
Some very minor cleanups. (Basically the remains of a failed experiment.)
Torbjörn Andersson
2005-09-28
Some more IHNM-related stuff:
Torbjörn Andersson
2005-09-08
fix 1283705
Andrew Kurushin
2005-09-06
Force subtitles to be shown in floppy version.
Eugene Sandulenko
2005-09-04
fix #1269037 Rif walks off-screen when looking at screen at desk
Andrew Kurushin
2005-09-03
o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
Eugene Sandulenko
2005-09-02
Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
Eugene Sandulenko
2005-09-02
Fixed potential memory error on system that can't return a pointer of 0 byte
Chris Apers
2005-08-30
Downgraded warning() to debug(1, ...) since it was drowning out all other
Torbjörn Andersson
2005-08-16
fix 1258781 & 1253993 bugs
Andrew Kurushin
2005-08-16
o Fix crashes on puzzle with floppy (speechless) versions
Eugene Sandulenko
2005-08-11
Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"
Eugene Sandulenko
2005-08-11
More debug output for IHNM
Eugene Sandulenko
2005-08-10
More IHNM fixes. Now it tries to start Ellen part but crashes at invalid
Eugene Sandulenko
2005-08-10
fixed iso convertion Rif position
Andrew Kurushin
2005-08-10
Rename event types to comply with our standards.
Eugene Sandulenko
2005-08-10
Rename Actor class members to _members.
Eugene Sandulenko
2005-08-10
EVENT -> Event
Eugene Sandulenko
2005-08-08
Fix (partially) actors and object loading in IHNM.
Eugene Sandulenko
2005-08-08
Fix warning
Eugene Sandulenko
2005-08-08
check IHNM skiped data (loadActorList&loadObjList)
Andrew Kurushin
2005-08-07
loadList -> loadActorList
Andrew Kurushin
2005-08-07
WIP on metaResources. Most resources are load. Now we start correct
Eugene Sandulenko
2005-08-06
ihnm actors list WIP
Andrew Kurushin
2005-08-06
o Fix uint -> int with scene numbers
Eugene Sandulenko
[next]