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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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actor.cpp
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Author
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-07-05
Clarified the comment slightly.
Torbjörn Andersson
2005-07-05
Clip actors and objects to the scene (which may be an inset), and only
Torbjörn Andersson
2005-07-03
fixed Elara bug
Andrew Kurushin
2005-07-01
implemented sfPickClimbOutPos, sfTossRif
Andrew Kurushin
2005-06-30
Fix compilation. FALSE is not a valid value, false however is.
Jonathan Gray
2005-06-29
dragon wip1
Andrew Kurushin
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-06-15
some renames
Andrew Kurushin
2005-06-14
Fix dock bug
Eugene Sandulenko
2005-06-12
fixed scene entrance
Andrew Kurushin
2005-06-12
fix Hooneyfoot bug
Andrew Kurushin
2005-06-10
Whitespace changes I made while looking for the sourberry sprite bug.
Torbjörn Andersson
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-04
Fix bug reported by Marticus with situation when Rif left scene with
Eugene Sandulenko
2005-06-03
fixed doorkeeper's nonstop speech
Andrew Kurushin
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed Sist room
Andrew Kurushin
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-11
Fixed one part of the problem with Rif's encounter with Sist. Rif no longer
Torbjörn Andersson
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Small tweak to silence yet another Doxygen complaint
Max Horn
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-24
I believe this is the correct fix for the sanctuary door bug.
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
fixed actors bug after all demo passed
Andrew Kurushin
2005-04-19
fixed speech lock
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-04-16
fixed: sprite hittest, speech draws in screen bounds
Andrew Kurushin
2005-04-02
some world map fix:
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-03-12
rand() -> _rnd.getRandomNumber() in SAGA code.
Eugene Sandulenko
2005-03-09
Indentation.
Torbjörn Andersson
2005-02-26
fix iso mode object draw order
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
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